X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON E3 2013: Castlevania: Lords of Shadow 2

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
E3 2013: Castlevania: Lords of Shadow 2
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X


 

Publisher Konami
Developer MercurySteam
Platform 360, PS3, PC
Release Date Q1.2014
Not sure what any of this stuff means? Head on over to our E3 hub for all the deets.

The Rundown

After shutting himself away from the world for hundreds of years in order to keep his insatiable bloodlust from harming anyone ever again, Dracula has withered into a shell of his old self. But his curse of immortality has prevented this self-imposed fast from finishing him off, turning his existence into one of never-ending pain and suffering. The unlikely return of an old “friend,” however, compels the Prince of Darkness to reclaim the power that was once his, in the hopes of finally breaking his curse once and for all. Set in both the present day and the distant past, Lords of Shadow 2 aims to shine a light on the world’s most ancient evil like never before.

The Verdict

I went hands-on with an early level that also highlights some of Dracula’s early history; members of his former holy order have decided to storm the Lord of Darkness’s castle with the obvious intent of striking him down. While there isn’t much else in regards to the story so far, I immediately got the sense that the hack-n-slash gameplay of the first game has remained mostly intact, as I was tasked with dispatching a slew of knights.

One nice addition this time around that makes the experience feel a lot tighter is the fact that the camera from the first game has not returned. Instead of a fixed viewpoint like in the first game, players will now have full control of the camera to give the best angle in regards to exploration or combat. While this demo focused mostly on fighting, the new camera’s definitely a huge plus.

In terms of more directly improving the combat, Dracula also has more than just his whip this time around. While Konami promised that classic, limited-use Castlevania weapons like axes and knives would return, two new primary weapons have been added to Dracula’s repertoire in the form of powerful gauntlets for melee and a sword that can heal its bearer. These allow for more varied combos as well as enemy types who were only susceptible to one weapon or another.

While my time with Castlevania: Lords of Shadow 2 was short, if the rest of the game has come as far as the combat has between titles, I think fans will be in for a real treat here.

0   POINTS
0   POINTS


About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo

E3 2013: Castlevania: Lords of Shadow 2

By Ray Carsillo | 06/11/2013 08:01 AM PT

Previews

Publisher Konami
Developer MercurySteam
Platform 360, PS3, PC
Release Date Q1.2014
Not sure what any of this stuff means? Head on over to our E3 hub for all the deets.

The Rundown

After shutting himself away from the world for hundreds of years in order to keep his insatiable bloodlust from harming anyone ever again, Dracula has withered into a shell of his old self. But his curse of immortality has prevented this self-imposed fast from finishing him off, turning his existence into one of never-ending pain and suffering. The unlikely return of an old “friend,” however, compels the Prince of Darkness to reclaim the power that was once his, in the hopes of finally breaking his curse once and for all. Set in both the present day and the distant past, Lords of Shadow 2 aims to shine a light on the world’s most ancient evil like never before.

The Verdict

I went hands-on with an early level that also highlights some of Dracula’s early history; members of his former holy order have decided to storm the Lord of Darkness’s castle with the obvious intent of striking him down. While there isn’t much else in regards to the story so far, I immediately got the sense that the hack-n-slash gameplay of the first game has remained mostly intact, as I was tasked with dispatching a slew of knights.

One nice addition this time around that makes the experience feel a lot tighter is the fact that the camera from the first game has not returned. Instead of a fixed viewpoint like in the first game, players will now have full control of the camera to give the best angle in regards to exploration or combat. While this demo focused mostly on fighting, the new camera’s definitely a huge plus.

In terms of more directly improving the combat, Dracula also has more than just his whip this time around. While Konami promised that classic, limited-use Castlevania weapons like axes and knives would return, two new primary weapons have been added to Dracula’s repertoire in the form of powerful gauntlets for melee and a sword that can heal its bearer. These allow for more varied combos as well as enemy types who were only susceptible to one weapon or another.

While my time with Castlevania: Lords of Shadow 2 was short, if the rest of the game has come as far as the combat has between titles, I think fans will be in for a real treat here.

0   POINTS
0   POINTS



About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo