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E3 2013: Phoenix Wright: Ace Attorney – Dual Destinies

Posted on June 14, 2013 AT 07:30am

Publisher Capcom
Developer Capcom
Platform 3DS
Release Date Q3.2013
Not sure what any of this stuff means? Head on over to our E3 hub for all the deets.

The Rundown

Capcom’s beloved Ace Attorney series is set to finally make its debut on the 3DS, and brings with it a familiar face: original protagonist Phoenix Wright. As Wright returns to his wright-ful (*rimshot*) role as series poster boy, he also returns to practice at his law firm thanks to the plucky younger attorney Apollo Justice. With his new assistant Athena Cykes in tow, Wright heads back to the courtroom to battle legal opponents both old and new.

The Verdict

There was a time when I cringed at the idea of traditional 2D graphics being replaced with 3D polygonal models, but these days, that process often proves some pretty swanky results. I do still pause at the thought, though—like I did over the idea of Ace Attorney’s trademark sprites going away.

Even more reason, then, that I’m happy to report that I loved Dual Destinies’ visuals. The team at Capcom have put a lot of work into making sure these new polygon-produced character models fit the style of the series, and reducing the amount of hand-drawn artwork needed means we get more natural and varied reactions and movements when our favorite characters are on screen.

Another new aspect to the game is the Mood Matrix. Using a scientifically questionable combination of “hearing emotions” and a high-tech necklace, Athena can tell Phoenix which of four emotions—Happiness, Sadness, Anger, or Surprise—a witness is feeling during their testimony. Why does this matter? Because it helps you know if that witness is lying or giving you more chances to either press them on their testimony or look for additional evidence to strengthen your case.

It’s been quite some time since I’ve ventured into the offices of Wright, Justice et al, and after my time with it at E3 2013, I think Dual Destinies is where I need to finally go back and pay them another visit.

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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