|Publisher||Sony Computer Entertainment|
|Developer||SCE Japan Studio|
Not sure what any of this stuff means? Head on over to our E3 hub for all the deets.
Rain is a game about a boy who’s completely invisible, able to be seen only when there’s rain dripping down his body. When he encounters a girl in the same condition, he chases after her, only to encounter a pack of monsters (also invisible. Must be a fad or something.) As you work your way through the drenched city, you’ll need to use your invisibility to your advantage to sneak past potential threats and track down your potential friend.
Sony’s touting Rain as the next game in the tradition of artsy PSN hits like Journey and The Unfinished Swan, but the time I spent with the game reminded me way more of Ico than either of those games, with a similar visual aesthetic, focus on exploration, and emphasis on minimalism.
The concept is intriguing, but I wasn’t sure how well it would translate to gameplay until I actually went hands-on. While I only had a few minutes behind the controller, I encountered enough variety to make me optimistic that Rain can deliver on its gimmick without retreading the same ground over and over again.
One potential hiccup? The controls felt a bit stiffer and less polished than I’d ideally like. At one point during the demo, it took me three or four attempts at jumping up against a box before my character actually grabbed on and pulled himself up. If the Sony rep standing with me hadn’t assured me I was on the right track, I probably would have assumed it was a dead end and walked away.