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E3 2013: Tearaway

By
Posted on June 13, 2013 AT 06:00am

Publisher Media Molecule
Developer Sony Computer Entertainment
Platform Vita
Release Date 10.22.2013
Not sure what any of this stuff means? Head on over to our E3 hub for all the deets.

The Rundown

A PlayStation Vita exclusive from LittleBigPlanet creators Media Molecule, Tearaway tasks you with aiding either male protagonist Iota or his female counterpart Atoi as they make their way through a whimsical world built entirely of papercraft objects. Though the core game is a standard 3D puzzle platformer, you’ll often need to use the Vita’s front and rear touch capabilities to reach into the game—sometimes quite literally, with your fingers poking through—and manipulate objects to help your little folded friend progress.

The Verdict

Nothing I saw during my snippet of hands-on time with Tearaway absolutely floored me, but it’s clear that Media Molecule are putting together an adorable little platformer that makes fantastic use of the Vita’s features. Whereas most games on the handheld that’ve required use of touch in the past have struck me as far too gimmicky, the world of Tearaway has clearly been built from the ground up with those features in mind—and it shows. The sheer silliness of seeing a giant human finger plunge out of the screen and up towards the camera as you fiddle with the rear touchpad is quickly surpassed by just how clever and intuitive the challenges you encounter are.

I will say, though, I’m a little skeptical about the potential for real challenge and replayability. Handheld games are always best when they suck up a ton of your time and perpetually keep you coming back for more, and I’m a little worried that Tearaway will be the sort of game you breeze through in a couple of hours and never look back on. The puzzles I encountered, though well designed, took almost no time to solve, and the few platforming deaths I had were negated by the fact that checkpoints were incredibly plentiful.

Still, the demo was quite early in the game, so I’m sure the full experience will have plenty of opportunities to ramp up the challenge and turn me into a full-on addict.

Josh Harmon, Associate Editor
Josh Harmon picked up a controller when he was 3 years old—and he hasn't looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Follow him on Twitter @jorshy. Meet the rest of the crew.

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