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E3 2013: The Evil Within

By
Posted on June 11, 2013 AT 03:00pm

Publisher Bethesda Softworks
Developer Tango Gameworks
Platform XB1, PS4, 360, PS3, PC
Release Date TDB.2014
Not sure what any of this stuff means? Head on over to our E3 hub for all the deets.

The Rundown

As the next major project from Resident Evil  creator Shinji Mikami, The Evil Within promises to bring survival-horror excitement to both current generation system and the upcoming next-gen offerings. The Evil Within centers around detective Sebastian Castellanos, who heads with his partners Joseph and “Kid” to look into mysterious events that have gone down at Beacon Mental Hospital—and ends up getting into more trouble than he bargained for.

The Verdict

Mikami swears that The Evil Within will be his final directorial work, and that it will be “true” survival-horror. So, even before playing a moment of the game, I was already intrigued! As well, it’s been a while since I’ve had a great, original Japanese horror game to sink my teeth into, a genre of games I’ve got a huge soft spot for.

From what I’ve seen of it so far, I’m definitely excited for The Evil Within—but I can also see how some might look at it and instantly be reminded of Resident Evil 4 or Silent Hill. The atmosphere and visual style have that gritty, spooky atmosphere of Konami’s classic franchise, and when it came time for Sebastian to blast away and the are-they-or-aren’t-they-zombies, it did have some resemblance to that beloved chapter of Capcom’s undead franchise.

And yet, I felt like The Evil Within also exhibited its own personality and flair. One of the most curious aspects is the hospital itself—what I got to see at E3 hints that the buildings may act as a sort of nexus for visiting the game’s various mysterious areas. At one point, Sebastian exists the hospital to find the city outside completely destroyed. What could that mean? Did something happen to the world, or is Beacon Mental Hospital a portal to another dimension? Those are just a few of the questions I don’t have answers to yet—but which I can’t wait to find out.

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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