|Platform||XB1, 360, PC|
Not sure what any of this stuff means? Head on over to our E3 hub for all the deets.
Looking to blur the line between single-player and multiplayer, Titanfall is an FPS that attempts to offer all the polish, cohesion, and narrative purpose of a story-driven game solely within competitive online play. That includes secondary characters who’ll talk to you throughout the match, as well as AI enemies and teammates that will help fill out the scope of battles. But the major hook here—if you can even boil it down to just one—is the ability to call in your Titan, a massive mech that can follow you around as a computer-controlled companion or serve as an exoskeleton, giving you more protection and firepower on the battlefield.
There were a lot of games that impressed me during this year’s E3, but sitting in on the Titanfall demo was the only time I had to restrain myself from running up to the front of the room and ripping the controller out of the developer’s hand so I could play it myself. It was honestly that cool.
Since the developer, Respawn Entertainment, was founded by top talent from Call of Duty creator Infinity Ward, the fundamentals of the combat—specifically the pacing, gunplay, and basic movement— looks, unsurprisingly, quite similar to the original Modern Warfare, but the sci-fi setting really allows the game to add in a ton of breathtaking new variety on just about every front. I saw jetpack-assisted double jumps and wallruns, guns that can lock onto a target at close range, futuristic beam weapons that arc between multiple targets, and, of course, the Titans themselves, all of which looked as spectacular in action as they sound on paper.
If the finished product is anywhere close to the demo I saw, Titanfall is going to be the next big thing.