|Platform||XB1, PS4, 360, PS3, PC|
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It’s not easy to make yourself stand out in the first-person shooter scene nowadays, even if you are one of the founding fathers of said genre. Looking to reclaim its own section of the spotlight, Wolfenstein: The New Order wants to prove that killing Nazis never gets old. Set in an alternate universe where the Germans won World War II, the action takes place all across Europe in the 1960s where series protagonist William “B.J.” Blazkowicz will have to overcome impossible odds and infiltrate impregnable fortresses to once again bring down the Reich.
The level I got to go hands on with saw B.J. infiltrate a Nazi war machine lab hidden inside an observatory. Moving from the more civilian minded lobby and giant planet diorama to the labs and finally a heliport full of mechs and more Nazis than you thought possible, doesn’t sound like a new experience at all. But it was easily one of the more satisfying shooter romps I’ve had in some time.
From wielding dual auto-shotguns to toting a giant laser cannon, I rained death on the Reich like water on a weed during a hurricane. Bodies and bullets flew everywhere as I was pushed to my mayhem tolerance breaking point. Of course, dying a few times didn’t help, as the game was admittedly not perfectly balanced yet, but once I got into a groove, there was nothing that could stop me. And it felt damn good.
One knock I had that I don’t see changing anytime soon was the dialogue. At points it was so bad it was hysterical, like when B.J. started cursing out the moon. But most of the time it was just plain awful, making me wish for the days when FPS protagonists didn’t talk. Overall though, the controls were tight, the destructible environments were rendered beautifully, and the action was frantic fun. I could easily see myself getting lost in Wolfenstein like when I did as a kid when The New Order is finally released.