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Publisher Bethesda Softworks
Developer MachineGames
Platform XB1, PS4, 360, PS3, PC
Release Date 12.2013
Not sure what any of this stuff means? Head on over to our E3 hub for all the deets.

The Rundown

It’s not easy to make yourself stand out in the first-person shooter scene nowadays, even if you are one of the founding fathers of said genre. Looking to reclaim its own section of the spotlight, Wolfenstein: The New Order wants to prove that killing Nazis never gets old. Set in an alternate universe where the Germans won World War II, the action takes place all across Europe in the 1960s where series protagonist William “B.J.” Blazkowicz will have to overcome impossible odds and infiltrate impregnable fortresses to once again bring down the Reich.

The Verdict

The level I got to go hands on with saw B.J. infiltrate a Nazi war machine lab hidden inside an observatory. Moving from the more civilian minded lobby and giant planet diorama to the labs and finally a heliport full of mechs and more Nazis than you thought possible, doesn’t sound like a new experience at all. But it was easily one of the more satisfying shooter romps I’ve had in some time.

From wielding dual auto-shotguns to toting a giant laser cannon, I rained death on the Reich like water on a weed during a hurricane. Bodies and bullets flew everywhere as I was pushed to my mayhem tolerance breaking point. Of course, dying a few times didn’t help, as the game was admittedly not perfectly balanced yet, but once I got into a groove, there was nothing that could stop me. And it felt damn good.

One knock I had that I don’t see changing anytime soon was the dialogue. At points it was so bad it was hysterical, like when B.J. started cursing out the moon. But most of the time it was just plain awful, making me wish for the days when FPS protagonists didn’t talk.  Overall though, the controls were tight, the destructible environments were rendered beautifully, and the action was frantic fun. I could easily see myself getting lost in Wolfenstein like when I did as a kid when The New Order is finally released.

0   POINTS
0   POINTS


About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo

E3 2013: Wolfenstein: The New Order

By Ray Carsillo | 06/11/2013 10:00 AM PT

Previews

Publisher Bethesda Softworks
Developer MachineGames
Platform XB1, PS4, 360, PS3, PC
Release Date 12.2013
Not sure what any of this stuff means? Head on over to our E3 hub for all the deets.

The Rundown

It’s not easy to make yourself stand out in the first-person shooter scene nowadays, even if you are one of the founding fathers of said genre. Looking to reclaim its own section of the spotlight, Wolfenstein: The New Order wants to prove that killing Nazis never gets old. Set in an alternate universe where the Germans won World War II, the action takes place all across Europe in the 1960s where series protagonist William “B.J.” Blazkowicz will have to overcome impossible odds and infiltrate impregnable fortresses to once again bring down the Reich.

The Verdict

The level I got to go hands on with saw B.J. infiltrate a Nazi war machine lab hidden inside an observatory. Moving from the more civilian minded lobby and giant planet diorama to the labs and finally a heliport full of mechs and more Nazis than you thought possible, doesn’t sound like a new experience at all. But it was easily one of the more satisfying shooter romps I’ve had in some time.

From wielding dual auto-shotguns to toting a giant laser cannon, I rained death on the Reich like water on a weed during a hurricane. Bodies and bullets flew everywhere as I was pushed to my mayhem tolerance breaking point. Of course, dying a few times didn’t help, as the game was admittedly not perfectly balanced yet, but once I got into a groove, there was nothing that could stop me. And it felt damn good.

One knock I had that I don’t see changing anytime soon was the dialogue. At points it was so bad it was hysterical, like when B.J. started cursing out the moon. But most of the time it was just plain awful, making me wish for the days when FPS protagonists didn’t talk.  Overall though, the controls were tight, the destructible environments were rendered beautifully, and the action was frantic fun. I could easily see myself getting lost in Wolfenstein like when I did as a kid when The New Order is finally released.

0   POINTS
0   POINTS



About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo