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E3 2014: Call of Duty: Advanced Warfare

By
Posted on June 11, 2014 AT 01:00pm

Publisher Activision
Developer Sledgehammer Games
Platform XB1, PS4, 360, PS3, PC
Release Date 11.04.2014
You can read the rest of our Opinionated Guide to E3 2014 or head to our E3 hub for even more coverage.

The Rundown

Forty years in the future, war has changed. Men and women are still sent out into the battlefield, but now they’re soldiers outfitted with futuristic weaponry, enhanced equipment, and powerful robotic EXO suits. As attacks on countries have increased, a private military corporation named Atlas has risen up to be the baron of the battlefield. Unfortunately, its CEO, Jonathan Irons, soon comes to face off against the country he once swore to defend: the United States of America.

The Verdict

What happened to me? There used to be a time that I’d never give a Call of Duty or Battlefield game a second glance, and now I’m actually excited for Call of Duty: Advanced Warfare? Have aliens snatched my body? And could aliens have snatched my body if I’m here asking if it happened? Because, I mean, if it had, I’d be the alien and I wouldn’t be trying to draw attention to the fact that such things had occurred.

Part of what makes me excited is that Advanced Warfare promises to be so different from what I saw in Ghosts. The near-future setting mixes situations and locations I can relate to with guns, vehicles, and grenades that have all been reworked by the team into what they imagined might be available in the year 2054. Speaking of grenades, it seems as if soldiers have only one main grenade type, and a switch on them can be toggled to set what kind of effect they’ll have upon explosion. Sure, it’s a tiny feature, but man did I love it—it’s a simple idea that ends up making you feel like you’re indeed in the middle of a more advanced war.

The real fruits of that technological advancement, of course, will be the EXO suits. Sledgehammer showed off some of what they can do, with players being able to reach typically impossible heights via double jumps, boost sideways to dodge out of the way of enemy fire, and cloak to avoid detection. I’m definitely curious to see how all of these things are going to change up that tried-and-true Call of Duty gameplay, especially in multiplayer. I’m also going to be honest here, though—at times, I couldn’t help but get a bit of a Titanfall vibe from Advanced Warfare. That’s not a negative thing, but an interesting one, as one can’t help but wonder what a Titan-less Titanfall would feel like.

So why the “Solid” rating? Because I know that one outing with the franchise doesn’t mean I’m now a die-hard fan for life. Will the wide array of changes in Advanced Warfare make the game feel different enough from Ghosts to convince me that a yearly refresh can be an acceptable idea? Was my infatuation with Call of Duty just a one-time thing? How will the multiplayer feel? Will I get to make kickass female soldiers again? There are just too many things I need to know!

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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