X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON your favorite games

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
your favorite games
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X


 

Publisher Nintendo
Developer Nintendo
Platform Wii U
Release Date Q4.2014
You can read the rest of our Opinionated Guide to E3 2014 or head to our E3 hub for even more coverage.

The Rundown

Spun off of his side missions from Super Mario 3D World, Captain Toad has set off on an adventure all his own as he looks for treasure around the Mushroom Kingdom. Braving dangerous obstacles and foes familiar to Mario fans, Captain Toad will have to tread carefully if he hopes to make it out with all the loot!

The Verdict

I can’t ever remember a minigame in one title serving as a viable basis for an entirely new game, and yet, Captain Toad: Treasure Tracker seems to have all the necessary pieces for a fun, inventive, puzzle-heavy platformer.

The controls are as simple as possible, with one stick controlling the camera—which, of course, is critical for seeing all the angles of the mini-levels Captain Toad works his way through—while the other moves the Captain around. The A button allows him to pick up and even throw the occasional object, but aside from that, there’s nothing else to it.

Of the two levels I played, the first saw Captain Toad trying to avoid some Whomps as he collected treasure, while the second was a boss “battle” against a dinosaur resting in some lava. You don’t really battle the creature so much as you try to avoid its attacks long enough to get to the end of the level and then dispose of the creature in a cute manner befitting the game (I won’t spoil the details).

And while I enjoyed my brief time with the game, and can see the potential for a lot of puzzles, I wonder if there’s enough depth for this premise to support an entire adventure before it gets repetitive or tiresome. With the breadth of the Mario universe, though, I’m hopeful that Captain Toad will come across a wide array of familiar baddies and obstacles that’ll make the experience that much more enjoyable.

0   POINTS
0   POINTS


About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo

E3 2014: Captain Toad: Treasure Tracker

By Ray Carsillo | 06/14/2014 12:00 PM PT

Previews

Publisher Nintendo
Developer Nintendo
Platform Wii U
Release Date Q4.2014
You can read the rest of our Opinionated Guide to E3 2014 or head to our E3 hub for even more coverage.

The Rundown

Spun off of his side missions from Super Mario 3D World, Captain Toad has set off on an adventure all his own as he looks for treasure around the Mushroom Kingdom. Braving dangerous obstacles and foes familiar to Mario fans, Captain Toad will have to tread carefully if he hopes to make it out with all the loot!

The Verdict

I can’t ever remember a minigame in one title serving as a viable basis for an entirely new game, and yet, Captain Toad: Treasure Tracker seems to have all the necessary pieces for a fun, inventive, puzzle-heavy platformer.

The controls are as simple as possible, with one stick controlling the camera—which, of course, is critical for seeing all the angles of the mini-levels Captain Toad works his way through—while the other moves the Captain around. The A button allows him to pick up and even throw the occasional object, but aside from that, there’s nothing else to it.

Of the two levels I played, the first saw Captain Toad trying to avoid some Whomps as he collected treasure, while the second was a boss “battle” against a dinosaur resting in some lava. You don’t really battle the creature so much as you try to avoid its attacks long enough to get to the end of the level and then dispose of the creature in a cute manner befitting the game (I won’t spoil the details).

And while I enjoyed my brief time with the game, and can see the potential for a lot of puzzles, I wonder if there’s enough depth for this premise to support an entire adventure before it gets repetitive or tiresome. With the breadth of the Mario universe, though, I’m hopeful that Captain Toad will come across a wide array of familiar baddies and obstacles that’ll make the experience that much more enjoyable.

0   POINTS
0   POINTS



About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo