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E3 2014: Dragon Age: Inquisition

Posted on June 12, 2014 AT 01:30pm

Publisher EA
Developer BioWare
Platform XB1, PS4, 360, PS3, PC
Release Date 10.07.2014
You can read the rest of our Opinionated Guide to E3 2014 or head to our E3 hub for even more coverage.

The Rundown

BioWare takes their first steps in role-playing on the new generation of consoles with Dragon Age: Inquisition, the continuation of their high-fantasy series set on the continent of Thedas (where the previous two games took place). Playing out as a more open-ended story, Inquisition will task players with trying to stop a brewing war between the mages and the templars that threatens to tear the world apart.

The Verdict

Last generation, I only had enough time and focus to dig into one of BioWare’s big RPGs—and that ended up being Mass Effect. Now, however, it’s a new console cycle, and a brand-new Dragon Age, so I figure it’s about time I found out what I’ve been missing.

Playing 15 minutes or so of a 50-plus-hour RPG gives one only the slightest look at what’s in store, but those 15 (or so) minutes of Inquisition were nothing but positive for me. One of my big turn-offs for the previous Dragon Age games were their visuals, which didn’t appeal to me one bit. It’s not that the art style is radically different here, but I think the extra power available for the new-gen versions is helping to provide a better realization of that style.

Then there’s the twist to combat, where you can either battle in real-time as you control one of your four party members or switch to a more turn-based system, where an overhead perspective allows for completely planning out the next turns of your team before telling the game to continue. Being able to do this at any time is pretty intriguing, offering players the ability to select their favorite playstyle while being able to fall back on the the other option if need be.

For me, though, it’s the characters and customization options that always caught my heart the most in Mass Effect, so I’m eager to see how those are handled here. The team promises improvements in all kinds of ways, from the options players will have for crafting their perfect protagonist to how teammates and NPCs can interact with you to the choices you’ll make along the way, and more. Plus, hey—it looks like we won’t be getting Mass Effect 4 anytime soon, so I need something to tide me over until then.

Eric L. Patterson, Executive Editor
Eric L. Patterson got started via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as can realistically be crammed in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk Eric on Twitter: @Eric_EGM. Meet the rest of the crew.

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