|Developer||Turtle Rock Studios|
|Platform||XB1, PS4, PC|
Building off their experience of building multiplayer-focused shooters such as Left 4 Dead, Turtle Rock Studios is crafting Evolve with a unique twist: a team of four players, filling the role of hunters, squares off against a solo player, controlling a giant monster. The goals are simple: The hunters want to work together to take down the alien creature before it evolves too much, while the monster wants to increase its size and strength enough through evolution to wipe out any hopes of victory for the hunters.
I’ve had the chance to play Evolve a handful of times now, both as a hunter and as the monster. It’s a really interesting dynamic on both sides. For the hunters, I prefer games where the roles feel defined and not every character breaks down into “shootman.” For example, a class I love playing is the medic/healer, but I’ve played too many games where healing felt secondary and I spent a lot of time attacking enemies instead. That’s definitely not the case with Evolve—and I appreciate that.
The four latest characters are also interesting takes on the classes that had already been announced, with each feeling quite different than the already existing offerings in each class. The most intriguing for me was Maggie, the new Trapper. She has a pet creature named Daisy that’ll actually sniff out the monster’s location, leading you right to it—an ability that I almost worry may be too handy.
The cool part about Evolve is that the monster doesn’t just feel like a “team of one” situation. The way you approach the game, your tactics, your mindset and mentality, they’re all quite different when you’re soloing a monster whose goals shift from trying to stay alive and feed at first to trying to destroy the puny humans that dare hunt you later. I think my preference will be to stick to the hunter side, but it’s a great option to have in terms of game variety—especially for those times you get sick of playing with stupid teammates.
My concern? If Evolve will stay fun in the long run. While it’s an interesting concept, I’m not convinced that it’ll hold up once the initial excitement has worn off. I’d love to be wrong on that.