X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON your favorite games

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
your favorite games
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X


 

Publisher XXX
Developer XXX
Platform XB1, PS4, PC,
Release Date Q3.2014
You can read the rest of our Opinionated Guide to E3 2014 or head to our E3 hub for even more coverage.

The Rundown

Hunt: Horrors of the Gilded Age is a four-player co-op action-RPG set in, around, or about international monster hunters making the rounds to rid the world of supernatural strangeness in the late 1800s. The odds stacked against them, players must wade through waves of once-human minions to rid the the world of troublesome monsters like witches and whatnot. Seems like it’ll all involve a lot of shooting, a bit of melee, and occasionally a dive through a window.

The Verdict

While I realize the footage shown to me during E3, which consisted of actual gameplay, came from a pre-alpha build, first impressions carry a lot of weight, and this first showing was a snorefest. At this stage, Hunt: Horrors of the Gilded Age seems to amount to little more than shooting your way through a series of areas abundantly populated by bullet fodder before stumbling into a boss area wherein you shoot more bullets until the boss is dead. And with optional finesse—the four players I watched possessed mind-bogglingly bad aim that, somehow, still landed true despite the targeting reticules almost never being on the mark.

It may sound like I’m being a tad reductive here—and, in a way, you could reduce most games to this description—but Hunt lacks the je ne sais quoi needed to rise above its rote design. Again, pre-alpha is pretty early (at least as builds go, but the devs on hand shared no additional plans, if they exist), and I hope for all our sakes—gamers and Crytek alike—that Hunt grows beyond clomping about in shoes borrowed from Resident Evil 4’s closet like a child. As it stands, there’s no real hook to Hunt to make it anything other than aggressively average and an experience we could find in gamers packed with other, complementary single-player and multiplayer content.

Beyond the time period, there’s no real hook to Hunt to make it anything other than aggressively average. I don’t expect every developer to reinvent the wheel, but sometimes you should stop and wonder if the world really needs another shooter, and if that co-op catch is enough to compete against the likes of powerhouses like Call of Duty: Ghosts, which offers a similar experience (different perspective, I guess) along with a whole mess of other things.

E3 2014: Hunt: Horrors of the Gilded Age

By | 06/13/2014 08:00 PM PT

Previews

Publisher XXX
Developer XXX
Platform XB1, PS4, PC,
Release Date Q3.2014
You can read the rest of our Opinionated Guide to E3 2014 or head to our E3 hub for even more coverage.

The Rundown

Hunt: Horrors of the Gilded Age is a four-player co-op action-RPG set in, around, or about international monster hunters making the rounds to rid the world of supernatural strangeness in the late 1800s. The odds stacked against them, players must wade through waves of once-human minions to rid the the world of troublesome monsters like witches and whatnot. Seems like it’ll all involve a lot of shooting, a bit of melee, and occasionally a dive through a window.

The Verdict

While I realize the footage shown to me during E3, which consisted of actual gameplay, came from a pre-alpha build, first impressions carry a lot of weight, and this first showing was a snorefest. At this stage, Hunt: Horrors of the Gilded Age seems to amount to little more than shooting your way through a series of areas abundantly populated by bullet fodder before stumbling into a boss area wherein you shoot more bullets until the boss is dead. And with optional finesse—the four players I watched possessed mind-bogglingly bad aim that, somehow, still landed true despite the targeting reticules almost never being on the mark.

It may sound like I’m being a tad reductive here—and, in a way, you could reduce most games to this description—but Hunt lacks the je ne sais quoi needed to rise above its rote design. Again, pre-alpha is pretty early (at least as builds go, but the devs on hand shared no additional plans, if they exist), and I hope for all our sakes—gamers and Crytek alike—that Hunt grows beyond clomping about in shoes borrowed from Resident Evil 4’s closet like a child. As it stands, there’s no real hook to Hunt to make it anything other than aggressively average and an experience we could find in gamers packed with other, complementary single-player and multiplayer content.

Beyond the time period, there’s no real hook to Hunt to make it anything other than aggressively average. I don’t expect every developer to reinvent the wheel, but sometimes you should stop and wonder if the world really needs another shooter, and if that co-op catch is enough to compete against the likes of powerhouses like Call of Duty: Ghosts, which offers a similar experience (different perspective, I guess) along with a whole mess of other things.

0   POINTS
0   POINTS