Posted on June 12, 2014 AT 02:30pm
Building on the mechanics introduced in 2005’s Kirby: Canvas Curse on the Nintendo DS, Kirby and the Rainbow Curse looks to get the Pink Puffball rolling once again, but this time with the help of the Wii U’s stylus instead.
Considering it’ll have been a decade when Kirby and the Rainbow Curse hits store shelves since Kirby Canvas Curse first came around, it’s refreshing to see that the gameplay that made that first spin-off adventure such a hit has stood the test of time.
Using the Wii U’s stylus, you can draw a special rainbow path that helps Kirby, stuck in the form of a ball, make his way to the exit of each stage. By drawing various curves and vertical loops, you can increase Kirby’s momentum in order to reach high ledges and avoid difficult obstacles. By collecting enough stars, you can also get a powerful smash attack that lets Kirby barrel over most enemies.
Besides the fact that the gameplay offers some interesting puzzles, Kirby and the Rainbow Curse’s greatest strength may be its clay-animation art style. Characters and the environment ripple like malleable clay when they make an impact with more resistance substances, which gives the game a truly distinctive look.
My only real issue with Kirby and the Rainbow Curse is how much of the gameplay is directly tied to the stylus. As a result, you’ll find yourself hard pressed to ever look up from the GamePad. So, while the game may look great in HD, you’ll spend more time looking at the standard screen on the controller. Why put this on the Wii U and not the 3DS, then? Aside from this glaring flaw, Kirby and the Rainbow Curse will be a lot of fun for Canvas Curse fans and newcomers to the mechanics alike.
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