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E3 2014: Lego Batman 3: Beyond Gotham

By
Posted on June 10, 2014 AT 10:00pm

Publisher Warner Bros. Interactive Entertainment
Developer TT Games
Platform XB1, PS4, Wii U, 360, PS3, 3DS, Vita, PC
Release Date Fall.2014
You can read the rest of our Opinionated Guide to E3 2014 or head to our E3 hub for even more coverage.

The Rundown

For Batman’s next Lego-ified adventures, developer TT Games is taking the Caped Crusader out of this world—literally. When the members of the Legion of Doom attempt to take over the Watchtower, the Justice League’s space-station HQ, Batman, Robin, and a cast of other familiar DC faces must do their best to stop them.

The Verdict

So, honest admission here: I’m not a huge player of the Lego games, typically—nothing against them, just more disinterest in most of the properties—and my concern for the DC Comics multiverse drops off sharply once we get past Batman and Wonder Woman.

Then there’s one specific reason that Lego Batman 3 caught my eye: On what would be considered the second stage of the demo I played, I was suddenly in the middle of a minigame that must have been inspired by Housemarque’s Resogun. As the Joker tried to make sure that Batman and Robin couldn’t make it safely to the Watchtower, I flew the Bat Rocket—if I’m getting my Bat-names right—left and right as I circled around the space station.

Not far into the game, I was already experiencing something I didn’t expect—I liked that. Sure, it’s an obvious homage, but I also saw that stage as a sign that TT Games continues to try to find ways to keep their Lego games feeling fresh and different. And with well over 150 DC characters available in the game, each with their own powers and abilities, I’m sure this will be to that fanbase what Lego Marvel Super Heroes was to the Marvel crowd.

Even if I can’t directly appreciate the increase in size and scope that Lego Batman 3 will offer, I’m sure many fans out there will.

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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