X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON your favorite games

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
your favorite games
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X


 

Publisher Nintendo
Developer Sora Ltd., Bandai Namco
Platform Wii U
Release Date Q4.2014
You can read the rest of our Opinionated Guide to E3 2014 or head to our E3 hub for even more coverage.

The Rundown

Videogames’ most iconic mascots are all coming together once again to decide who reigns supreme and give players another outlet to play out their “What If?” fantasies.

The Verdict

After going hands-on for the first time with this fan-favorite fighting franchise’s latest iteration, I was more than pleased, as I got everything I expected from it. I was able to play three bouts and chose new characters, and everyone handled as tight as I‘d want them to in a Smash Bros. title.

First up was Mega Man. I’m a huge fan of the Blue Bomber, and he definitely comes across as a difficult-to-master character, but he’s got plenty of punch to get you through a tough learning curve. If players take the time to master him, I think he could become a favorite of pros everywhere.

Next came Greninja, Pokemon X/Y’s starter Water type. He reminded me of Pikachu, except his specials aren’t very powerful, but his normal attacks packed quite the punch, and he should make for a great beginner character.

Finally came Little Mac, and I think I’ve found one of my new favorites. He may not be able to jump very well, but his moves are quick to pick up, and I found that I never had to leave the ground once I started to master his special moves. And that one-hit KO is an instant gamechanger in every battle he’s in…if it connects. Players who master him will be forces to be reckoned with.

The only issues I can see with this early demo is the balancing issues that often plague many fighting games, and while Super Smash Bros. Wii U might not have the polish of more traditional fighters, it looks like, at least early on, that there’s more than enough here to keep fans coming back over the course of this console generation. The Wii U finally might have the “must-have” title it’s been desperately lacking.

0   POINTS
0   POINTS


About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo

E3 2014: Super Smash Bros. for Wii U

By Ray Carsillo | 06/11/2014 01:00 PM PT

Previews

Publisher Nintendo
Developer Sora Ltd., Bandai Namco
Platform Wii U
Release Date Q4.2014
You can read the rest of our Opinionated Guide to E3 2014 or head to our E3 hub for even more coverage.

The Rundown

Videogames’ most iconic mascots are all coming together once again to decide who reigns supreme and give players another outlet to play out their “What If?” fantasies.

The Verdict

After going hands-on for the first time with this fan-favorite fighting franchise’s latest iteration, I was more than pleased, as I got everything I expected from it. I was able to play three bouts and chose new characters, and everyone handled as tight as I‘d want them to in a Smash Bros. title.

First up was Mega Man. I’m a huge fan of the Blue Bomber, and he definitely comes across as a difficult-to-master character, but he’s got plenty of punch to get you through a tough learning curve. If players take the time to master him, I think he could become a favorite of pros everywhere.

Next came Greninja, Pokemon X/Y’s starter Water type. He reminded me of Pikachu, except his specials aren’t very powerful, but his normal attacks packed quite the punch, and he should make for a great beginner character.

Finally came Little Mac, and I think I’ve found one of my new favorites. He may not be able to jump very well, but his moves are quick to pick up, and I found that I never had to leave the ground once I started to master his special moves. And that one-hit KO is an instant gamechanger in every battle he’s in…if it connects. Players who master him will be forces to be reckoned with.

The only issues I can see with this early demo is the balancing issues that often plague many fighting games, and while Super Smash Bros. Wii U might not have the polish of more traditional fighters, it looks like, at least early on, that there’s more than enough here to keep fans coming back over the course of this console generation. The Wii U finally might have the “must-have” title it’s been desperately lacking.

0   POINTS
0   POINTS



About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo