|Developer||Sora Ltd., Bandai Namco|
Videogames’ most iconic mascots are all coming together once again to decide who reigns supreme and give players another outlet to play out their “What If?” fantasies.
After going hands-on for the first time with this fan-favorite fighting franchise’s latest iteration, I was more than pleased, as I got everything I expected from it. I was able to play three bouts and chose new characters, and everyone handled as tight as I‘d want them to in a Smash Bros. title.
First up was Mega Man. I’m a huge fan of the Blue Bomber, and he definitely comes across as a difficult-to-master character, but he’s got plenty of punch to get you through a tough learning curve. If players take the time to master him, I think he could become a favorite of pros everywhere.
Next came Greninja, Pokemon X/Y’s starter Water type. He reminded me of Pikachu, except his specials aren’t very powerful, but his normal attacks packed quite the punch, and he should make for a great beginner character.
Finally came Little Mac, and I think I’ve found one of my new favorites. He may not be able to jump very well, but his moves are quick to pick up, and I found that I never had to leave the ground once I started to master his special moves. And that one-hit KO is an instant gamechanger in every battle he’s in…if it connects. Players who master him will be forces to be reckoned with.
The only issues I can see with this early demo is the balancing issues that often plague many fighting games, and while Super Smash Bros. Wii U might not have the polish of more traditional fighters, it looks like, at least early on, that there’s more than enough here to keep fans coming back over the course of this console generation. The Wii U finally might have the “must-have” title it’s been desperately lacking.