Posted on June 13, 2014 AT 10:45am
|Platform||XB1, PS4, PC|
Using your expert racing skills, you’ll infiltrate criminal organizations around the country and take them down from the inside. If you need a respite from your harrowing task, however, you can group up with some buddies and take on unique tasks as a team.
I’m still in love with the concept of The Crew, but the more I play, the more I worry that there’ll be too many long, open stretches of road devoid of content I care about, a far cry from the four-player, road-rage-infused fantasies I had after seeing the game’s debut at E3 last year.
I spent a good portion of my demo just tooling around Las Vegas, and I tried a handful of the minigames the game offers between main missions to earn more XP, cash, or car parts, and after slaloming through oncoming traffic, speeding down a straightaway, and drifting through checkpoints, I couldn’t help but feel I’ve done this literally hundreds of times before.
One nice thing about the demo? I was able to get a little more in-depth with the car-customization options, and if you’re a total gearhead, you’ll absolutely love how much you’ll be able to tweak and tune your cars in your respective garages. Once I got out of my garage and proceeded to a team race, though, I couldn’t help but feel like the game lacks polish.
And I understand there will be an open beta starting in July, and hopefully the data from that will be implemented before the game launches in November, but the controls were far too loose for my liking, especially at this point in the game’s development. Considering how integral controls and handling are in a racing game, the fact that I wasn’t getting my desired results on the predictable city roads left me more than concerned. Couple that with the uninteresting content I’ve seen thus far, and The Crew seems to still have enough dings and dents that it needs to go back to the body shop for a while longer.
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