||Since Fighter Within was just revealed for the first time, we should probably do a quick rundown of what the game actually is before we get started with our impressions. At the most basic level, it’s an Xbox One–exclusive fighting game that uses Kinect gestures instead of button inputs. Since most human beings are (at least to my knowledge) incapable of performing Shoryukens, that means it’s pretty straightforward in terms of the move set. You’ve got high punches, low punches, haymakers, a high block, a low block, and a kick, all of which are performed by doing them pretty much exactly the way you would in real life. You can move forward and back by leaning, and there are some special moves—still pretty grounded—that you can perform by charging up a three-tiered “chi meter.” That’s accomplished by spreading your arms out in front of you, meaning you’re open to all attacks while you’re doing it. Since it’s so close, at least in theory, to a real-life fistfight, it struck me as much more bare bones than any fighting game I’ve ever played, but you’re definitely more familiar with the genre than I am, Ray. Is there anything out there that’s similar to Fighter Within in terms of its approach to combat?