||To a certain extent, I think that’s true. Whenever there’s a new controller with a new input method, developers seem to almost force themselves to use it, even if it’s on a subconscious level. Remember using the Sixaxis to balance as you walked across logs in the first Uncharted? Remember doing it in Uncharted 2? Point proven. And Second Son‘s game director, Nate Fox, confirmed to me that the touch-based interactions will not be optional (though the controller-speaker stuff will be, in case you want to play in bed with headphones while your partner’s sleeping). But, I mean, if I’m being honest, they don’t appear to be that intrusive. The worst was probably, as you said, having to use them for stealth takedowns, since I’m afraid I’ll accidentally press some buttons on the way up to swipe that thing. The other examples were fairly benign, like holding up a generator core with your left thumb on the pad so you can punch it with the trigger. That’s just a slightly improved quicktime event, to me. Not exciting, but not the end of the world.