||Hey, I’m offended! I’ll have you know that I’ve specifically taken one of those LOLcat Internet quizzes, and I’m actually Serious Cat! Get it right! And I was definitely feeling the Unreal section, even if I didn’t quite know what to make of it at first—it was only when I moved to the second demo and Henry Cavill had the audacity to show himself an inch from my irises that I became entirely unimpressed. My overall emotional and physical reactions weren’t as intense as yours, since I eased into the experience. To me, the 360-degree view was the most jarring thing, and it was also the element that made me feel like I was actually exploring a “world.” I’m used to using the right analog stick to control a camera in a game, but to think that I could just turn around and look at my party in, say, a Dragon Quest game and start chatting with them makes me—dare I say it—excited about the potential of the technology! If I’m driving in Grand Theft Auto, I can’t look behind me like I would in real life to check if anyone’s in my blind spot, but with the Oculus Rift, I could. That, to me, is the biggest draw here: reacting more realistically inside a world instead of constantly being reminded that you’re playing a game—and playing by those rules.