|I have. During E3, I actually gave The Crew a boring rating, mostly due to the fact that the handling felt entirely off, too slippery to work as either a proper arcade racer or a sim. It might just be that I was driving a different car—and that I was mostly off-roading—but it definitely seemed a bit better this time around. While it’s still not as tight as a Criterion game in terms of nailing that intuitive, pick-up-and-play feel, they’ve made decent progress, and I hope they make more. Even if it doesn’t get the driving perfect, I feel like the depth of the game might wind up making up for it. There’s the map, which you mentioned, but we also saw a lot more of the vehicle customization—and, boy, it’s a doozy. The number of tweaks you could make was absurd, and being able to see them play out in real time, with the car deconstructing to show you how the new part looked with the engine running, was neat. I honestly think this is a racing game that could help people, myself included, learn more about how cars actually work. What’d you think of all the customization?