||And, you know, I think that pre-conceived idea that Wargaming’s projects might be too tough to get into could be keeping some players away. Because, I mean, I’d had some hesitations on how hard of a time I might have jumping into World of Tanks. So, I’m glad to now know that some of my fears were wrong. But, I don’t want this to come off as sounding like World of Warplanes was too simplistic, because it certainly wasn’t. You can’t just fly in and start picking people off like you’re playing an arcade-style shooter; getting a kill is a pretty big deal, as is keeping yourself alive. In fact, that was one of the biggest impressions the game left on me: the fact that you’ve got one life—your plane—and if you go down, you’re out of that match until the end. At first, it felt like such a strange and alien concept to me, because I’m used to other games where I just mash a button until I respawn a minute or two later. I didn’t know what to think of the idea at first—but then I started to really dig it. It feels more apropos to the game’s theme, and it forces you to play smarter.