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I had a chance alongside fellow EGMer Nick Plessas to go hands-on for the first time with Call of Duty: Infinite Warfare‘s multiplayer at this year’s Call of Duty XP. There we were able to try three game modes on three different maps, and try out some of the new Rig system, Infinite Warfare‘s take on a class system.

Able to customize our Rigs with different abilities, I first tried the Striker Rig on Frontier, a small, circular map with narrow corridors perfect for gunning down unsuspecting enemies. Here, we played some classic Team Deathmatch.

After this we moved on to Terminal, a re-imagining of the classic Modern Warfare 2 map. For Domination, I switched to the Merc Rig, which is great for defense and holding a position.

Finally, we moved to a map called Breakout for the one of two new modes Infinite Warfare is introducing. The mode we played was called Defender and combines Black Ops III‘s Uplink mode with keep away. One player will grab the data node and must stay alive as long as possible to get points for their team. The node resets every 50 points. I again played as the Merc, who I quickly realized was not nearly fast enough to be very effective in this mode.

Finally, Nick and I played Infinite Warfare‘s take on Zombies. Although we were not allowed to capture footage, the 15-minute demo we were given conveyed the insanity this mode looks to bring as we explored an amusement park crawling with the undead. Being an amusement park, it has all the amenities you might expect. We rode a roller coaster while blasting suicide zombies, slid down slides to get away from the encroaching horde, and spent ride tickets and collector coins to bolster our load outs on the fly. It definitely has the feel of Zombies mode, but how it will connect (if at all) to what has come before is yet to be seen.

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About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo

New Call of Duty: Infinite Warfare multiplayer footage from CoD XP

Frag where no CoD player has fragged before.

By Ray Carsillo | 09/2/2016 03:40 PM PT | Updated 09/8/2016 06:17 PM PT

Previews

I had a chance alongside fellow EGMer Nick Plessas to go hands-on for the first time with Call of Duty: Infinite Warfare‘s multiplayer at this year’s Call of Duty XP. There we were able to try three game modes on three different maps, and try out some of the new Rig system, Infinite Warfare‘s take on a class system.

Able to customize our Rigs with different abilities, I first tried the Striker Rig on Frontier, a small, circular map with narrow corridors perfect for gunning down unsuspecting enemies. Here, we played some classic Team Deathmatch.

After this we moved on to Terminal, a re-imagining of the classic Modern Warfare 2 map. For Domination, I switched to the Merc Rig, which is great for defense and holding a position.

Finally, we moved to a map called Breakout for the one of two new modes Infinite Warfare is introducing. The mode we played was called Defender and combines Black Ops III‘s Uplink mode with keep away. One player will grab the data node and must stay alive as long as possible to get points for their team. The node resets every 50 points. I again played as the Merc, who I quickly realized was not nearly fast enough to be very effective in this mode.

Finally, Nick and I played Infinite Warfare‘s take on Zombies. Although we were not allowed to capture footage, the 15-minute demo we were given conveyed the insanity this mode looks to bring as we explored an amusement park crawling with the undead. Being an amusement park, it has all the amenities you might expect. We rode a roller coaster while blasting suicide zombies, slid down slides to get away from the encroaching horde, and spent ride tickets and collector coins to bolster our load outs on the fly. It definitely has the feel of Zombies mode, but how it will connect (if at all) to what has come before is yet to be seen.

0   POINTS
0   POINTS



About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo