Posted on August 2, 2013 AT 02:48pm
All my witches love me
Dishonored‘s first story add-on, Knife of Dunwall, did more to evolve the series’ core gameplay that you’d usually expect from a piece of downloadable content. A part of me expected The Brigmore Witches to be an equally large step forward, but after playing through the first two missions, it’s fairly clear that this final DLC release is more about tying up loose ends than anything else.
That’s not to say that aren’t any gameplay additions this time around. There’s a new power, Pull, which allows you to draw objects and bodies towards you from a distance. There’s a new category of bone charms that offer larger benefits at the expense of an added drawback. For the most part, though, this is the same take on Dishonored gameplay that debuted in Knife of Dunwall, and the focus is clearly on finishing up the story of Daud and his conflict with the witch Delilah.
Thankfully, those refinements were every bit as entertaining in my demo as they were in the last DLC. In truth, it’s hard to find much to complain about when I know I’m getting more Dishonored, and the scenarios I played through—a return to the prison from the start of the main game to break out an inmate, and a journey through a commercial district controlled by two warring gangs—easily rank among my favorite in the Dishonored universe.
The second level in particular branched off in a particularly interesting and organic way. I’m used to Dishonored being a remarkably flexible game when it comes to player choice, but this segment surprised me. I know it’s not as effective for me to talk around something vaguely like this, but when I’m talking about a relatively short DLC, I’m hesitant to spoil any story beats, especially those that take place two-thirds of the way through. All I’ll say is that there’s an ancient dude being kept alive by a machine, some eels, and some hats. Beyond that, you’ll just have to take me at my word.
From what I played, I think The Brigmore Witches is shaping up as a fine way to send the first Dishonored off into the sunset in style. Now all I need is some assurance from Bethesda that there’s a second Dishonored game on the way, and I’ll be a happy camper.
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