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Sekiro: Shadows Die Twice is both more and less Dark Souls than I expected


 

As someone who quickly became a fan of the original Demon’s Souls, who utterly fell in love with its spiritual sequel Dark Souls, and who has followed along with all of From Software’s “Soulsborne” efforts since then, you’d think that I’d be excited for Sekiro: Shadows Die Twice. Instead, the true is I’ve been feeling some amount of hesitation about it. Will it be too much like the Dark Souls games? Not enough? Will this be the chance for the team at From Software to do something different, or will they be afraid of straying too far from what’s made them a household name in recent years?

All of those mixed feelings were swirling inside of me when I had the chance to play the first hour and a half or so of Sekiro at a recent hands-on event here in Los Angeles. Coming away from that demo, I was both more reassured that the game would be able to stand as its own separate experience away from the shadow of Dark Souls, and unsure if it was actually going to be different enough in the long run.

I might not be able to answer those questions for you (or myself) until the game finally launches on March 22nd, but for now, you can hear more of my thoughts—and see some of what I got to play through—in my hands-on video below.

Read More

About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.

Sekiro: Shadows Die Twice is both more and less Dark Souls than I expected

My thoughts (and gameplay footage) from going hands-on with From Software's next big adventure

By Mollie L Patterson | 03/6/2019 08:00 AM PT

Previews

As someone who quickly became a fan of the original Demon’s Souls, who utterly fell in love with its spiritual sequel Dark Souls, and who has followed along with all of From Software’s “Soulsborne” efforts since then, you’d think that I’d be excited for Sekiro: Shadows Die Twice. Instead, the true is I’ve been feeling some amount of hesitation about it. Will it be too much like the Dark Souls games? Not enough? Will this be the chance for the team at From Software to do something different, or will they be afraid of straying too far from what’s made them a household name in recent years?

All of those mixed feelings were swirling inside of me when I had the chance to play the first hour and a half or so of Sekiro at a recent hands-on event here in Los Angeles. Coming away from that demo, I was both more reassured that the game would be able to stand as its own separate experience away from the shadow of Dark Souls, and unsure if it was actually going to be different enough in the long run.

I might not be able to answer those questions for you (or myself) until the game finally launches on March 22nd, but for now, you can hear more of my thoughts—and see some of what I got to play through—in my hands-on video below.

Read More


About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.