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Hole in the Wall
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IT’S TIME TO FACE THE HOLE!

Based on the hit Japanese and American game show of the same name, Hole in the Wall sees players try to contort their bodies into various shapes in order to fit through outlines carved into foam walls that slide towards the players who are teetering on the edge of a pool. If the player can’t make it through the hole, they take a dip. This Kinect iteration of the game show follows this concept to the letter and does a good job making you feel like you’re taking part in the show with bright colorful sets and even a cheesy announcer.

Unfortunately, this is the only part of the game that actually impresses in any way. Once the game starts you see a green outline representing your body and you only have so much time to fit into the black cutout in the wall. You attempt to match your outline to the cutout to “fit” through various shapes over the course of four rounds in the hopes of winning the game and achieving a high score that can be shared on online leaderboards. But the game seems to have a lot of trouble picking people up and understanding that most people, especially me being a 5’ 9” 220 lbs American male, would never fit those shapes to begin with. So even though I made a lot of the proper shapes, there was a lot of spill over and the game would not recognize me quickly enough. This grew beyond frustrating by the time I made it to the third game show and after an hour and a half of twisting, turning, crouching, stretching, and making a proper ass of myself, I had enough with this game that was clearly designed for either very thin people or children under the age of 12.

The worst part of this is that being such a simple game, without being able to be properly picked up the Kinect, there is nothing to this game to make it worth while and serves more as an exercise in futility than any sort of fun by myself or with friends. Even the simplistic survival mode that sees an endless wave of walls coming at you is pointless because the Kinect simply doesn’t respond well enough to the more complicated shapes the game asks you to contort to. The only positive I came away with from this game is that my infantile sense of humor had me chuckling every time the cheesy announcer would announce at the beginning of a game “IT’S TIME TO FACE THE HOLE!” Aside from that, I would not wish this game onto my worst enemies and I wouldn’t pay ten cents for this, never mind the $10 (800 Microsoft points) that this costs.

Summary: An abysmal attempt at a Xbox Live Kinect game, Hole in the Wall should be avoided at all costs.

  • THE GOOD: Game show style comes through well
  • THE BAD: Short, simple, and not very entertaining
  • THE UGLY: Trying to contort into various shapes only for the Kinect not to pick you up properly

SCORE: 2.0

0   POINTS
0   POINTS


About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo

EGM Review:
Hole in the Wall

How well can a Japanese game show translate to the Xbox 360 Kinect? Find out in our review of Hole in the Wall!

By Ray Carsillo | 08/24/2011 01:53 AM PT

Reviews

IT’S TIME TO FACE THE HOLE!

Based on the hit Japanese and American game show of the same name, Hole in the Wall sees players try to contort their bodies into various shapes in order to fit through outlines carved into foam walls that slide towards the players who are teetering on the edge of a pool. If the player can’t make it through the hole, they take a dip. This Kinect iteration of the game show follows this concept to the letter and does a good job making you feel like you’re taking part in the show with bright colorful sets and even a cheesy announcer.

Unfortunately, this is the only part of the game that actually impresses in any way. Once the game starts you see a green outline representing your body and you only have so much time to fit into the black cutout in the wall. You attempt to match your outline to the cutout to “fit” through various shapes over the course of four rounds in the hopes of winning the game and achieving a high score that can be shared on online leaderboards. But the game seems to have a lot of trouble picking people up and understanding that most people, especially me being a 5’ 9” 220 lbs American male, would never fit those shapes to begin with. So even though I made a lot of the proper shapes, there was a lot of spill over and the game would not recognize me quickly enough. This grew beyond frustrating by the time I made it to the third game show and after an hour and a half of twisting, turning, crouching, stretching, and making a proper ass of myself, I had enough with this game that was clearly designed for either very thin people or children under the age of 12.

The worst part of this is that being such a simple game, without being able to be properly picked up the Kinect, there is nothing to this game to make it worth while and serves more as an exercise in futility than any sort of fun by myself or with friends. Even the simplistic survival mode that sees an endless wave of walls coming at you is pointless because the Kinect simply doesn’t respond well enough to the more complicated shapes the game asks you to contort to. The only positive I came away with from this game is that my infantile sense of humor had me chuckling every time the cheesy announcer would announce at the beginning of a game “IT’S TIME TO FACE THE HOLE!” Aside from that, I would not wish this game onto my worst enemies and I wouldn’t pay ten cents for this, never mind the $10 (800 Microsoft points) that this costs.

Summary: An abysmal attempt at a Xbox Live Kinect game, Hole in the Wall should be avoided at all costs.

  • THE GOOD: Game show style comes through well
  • THE BAD: Short, simple, and not very entertaining
  • THE UGLY: Trying to contort into various shapes only for the Kinect not to pick you up properly

SCORE: 2.0

0   POINTS
0   POINTS



About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo