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EGM Review:
No More Heroes: Heroes’ Paradise

Posted on September 2, 2011 AT 06:13pm

He wants to score in your end zone.

One of my favorite overlooked original titles on the current generation of consoles sprouted from the delightfully twisted mind of Grasshopper Manufacture’s Suda51. Sure, No More Heroes had its flaws, but its brilliant humor and over-the-top settings made it all worthwhile. Throw in a few unforgettable, epic boss battles, and the original game was definitely a winner.

Sadly, this Wii-only gem fell through the cracks for many hardcore gamers unwilling to look past its hardware platform—until now. But No More Heroes: Heroes’ Paradise isn’t just a straight port to the PS3: It offers nearly twice as many foes for Travis Touchdown—our anime-girl-ogling, pro-wrestling-obsessed, beam-katana-wielding protagonist—to take out as he works his way up to becoming the world’s No. 1 assassin.

But this version doesn’t fix many of the original game’s problems—and even adds some new ones. For one, Travis still spends way too much time on his motorcycle traversing the fictional sandbox world of Santa Destroy, needlessly driving from objective to objective. And while the new side missions to build up cash are cute, they’re nothing more than unnecessary distractions from the main course: hacking up your foes into tiny little pieces. And on the subject of hacking: The PS Move controls are just as finicky as the Wii version’s unwieldy gestures. Sometimes, the PlayStation Eye camera picks up your movements perfectly, but other times, you’ve got to repeat the same motion a dozen times before it registers.

But Heroes’ Paradise even adds some unnecessary changes, too. Travis can now stock up to three “Dark Side” charges, which allow him to enter a bloodlust-fueled rage and slice his foes apart with much greater ease while invincible. But the original mechanic that activated these powers immediately worked fine; instead, this new method makes the game’s natural difficulty much simpler to overcome.

Still, despite the control and game-flow issues, No More Heroes’ sterling script and tremendous boss battles still thrill. If you overlooked the original game, don’t make that mistake again: Experience it for the first time in 1080p on the PS3. But if you’ve already risen to the top of the assassin ranks with the Wii version, the extra bosses aren’t really enough to warrant picking up this incarnation, unfortunately.

SUMMARY: No More Heroes: Heroes’ Paradise has all of the original’s humor, style, and charm, but it fails to fix the mistakes.

  • THE GOOD: Extra assassin missions in stunning 1080p HD graphics
  • THE BAD: Riding around Santa Destroy on your motorcycle
  • THE UGLY: The PS Move controls are just as clunky as the Wii version’s

SCORE: 7.5

Ray Carsillo, Reviews & Previews Editor
Ray Carsillo has extensive roots in geek culture, as he’s written about video games, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into EGM as reviews & previews editor. His main goal in life? To become king of all geek media, of course! Follow Ray’s exploits on Twitter: @RayCarsillo. Meet the rest of the crew.

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