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Brandon Justice talks with Gary Carr, creative director for Fable: The Journey. They discuss how the game’s Kinect-centric gameplay doesn’t mean the franchise’s storytelling will take the backseat to motion-control gimmicks.

E3 2012: Fable: The Journey Behind-the-Scenes Interview

By EGM Staff | 06/9/2012 03:30 PM PT

Update


Brandon Justice talks with Gary Carr, creative director for Fable: The Journey. They discuss how the game’s Kinect-centric gameplay doesn’t mean the franchise’s storytelling will take the backseat to motion-control gimmicks.

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