Splinter Cell: Blacklist Dev Diary Focuses on Visuals
By Matthew Bennett, Associate Editor
Posted on December 14, 2012 AT 02:45am
Posted on December 14, 2012 AT 02:45am

Visuals player a very important part in the Splinter Cell series, too bright and shiny and the whole stealth aspect is lost, but too dark and dank and the game becomes impossible to play, a balance must be struck between the two to create the perfect sneaking environment.
This latest developer diary for Splinter Cell: Blacklist takes a closer look at the process that the dev team had to go through when deciding on the game’s visual style. The video also includes an interview with Scott Lee, art director on Blacklist, who provides insight into the use of light and shadow in the game.
- Splinter Cell Blacklist Dev Video Looks at Night Vision Goggles
- New Video Shows Off ‘Closer Than Ever’ Mechanic From Splinter Cell Blacklist
- Splinter Cell: Blacklist for Wii U Spotted on Developers’ Résumés
- Splinter Cell: Blacklist Dev Diary Offers Details on the Co-Op Modes
- Splinter Cell: Blacklist ComDev Developer Diary #2 Details ‘The Ghost’ Playstyle
- Splinter Cell Blacklist Dev Video Looks at Night Vision Goggles
- New Video Shows Off ‘Closer Than Ever’ Mechanic From Splinter Cell Blacklist
- Splinter Cell: Blacklist for Wii U Spotted on Developers’ Résumés
- Splinter Cell: Blacklist Dev Diary Offers Details on the Co-Op Modes
- Splinter Cell: Blacklist ComDev Developer Diary #2 Details ‘The Ghost’ Playstyle
Categorized Under: * Videos, PC, PC VIDEOS, PlayStation 3, PlayStation 3 Videos, Xbox 360, Xbox 360 Videos
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