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Andrew Fitch

Andrew Fitch, a proud Japanese RPG and serial-comma enthusiast, has been attending E3 for close to a decade now. His least-proud moment? That time in 2004 when, suffering from utter exhaustion, he decided to take a break on the creepy, dilapidated—and possibly cursed—La-Z-Boy at Konami’s Silent Hill booth. Follow Andrew’s adventures in avoiding cursed furniture at his Twitter feed: @twittch. Meet the rest of the crew.

Review

EGM Review:
Soul Calibur V

By
Posted on February 3, 2012 AT 06:32pm
“C’mon, man—who cares about the story in a fighting game?!” Those are words I’ve heard repeatedly when I’ve tried to defend my oft-ridiculed stance that I play Soul Calibur for the story. I’ll admit that’s a slight exaggeration—I’ve been a huge fan of the venerable weapons-based fighting franchise’s sword-on-sword action itself for 15 years now, first slicing my way through Soul Edge in arcades and on the PS1. READ MORE



Review

EGM Review:
Final Fantasy XIII-2

By
Posted on February 1, 2012 AT 12:42pm
There haven’t been too many times when I’ve outright written off a franchise I grew up with—but I came very close to writing off the Final Fantasy series after Final Fantasy XIII. READ MORE



Feature

EGM Interview:
Ninja Gaiden 3

By
Posted on January 5, 2012 AT 10:01am
With the highly anticipated release of Ninja Gaiden 3 right around the corner, EGM had a chance to sit down and talk with Team Ninja Studio Head Yosuke Hayashi about everything from the direction the series is taking to the shake-ups that have gone on at Team Ninja. READ MORE



Preview

EGM Preview:
Final Fantasy XIII-2

By
Posted on December 30, 2011 AT 09:05am
Is this finally the Final Fantasy XIII we wanted all along? Check out our preview to find out! READ MORE



Preview

Hands-On:
Ninja Gaiden 3

By
Posted on December 26, 2011 AT 01:00pm
Over the past few months, we’ve seen hints of the new-look Ryu Hayabusa in Ninja Gaiden 3—the so-called “Japanese dark hero” that Team Ninja promises to unleash in the wake of the outspoken Tomonobu Itagaki’s 2008 departure. But the developer recently unveiled a new element in this shinobi slasher: competitive multiplayer ninja action. READ MORE



Feature

EGM’s Best of 2011
Andrew Fitch’s Picks

By
Posted on December 24, 2011 AT 01:00pm
The EGM staff gives their picks for the best games of 2011, as well as our personalized off-topic awards. For this installment, it's EGM Associate Editor Andrew Fitch. READ MORE



News

EGM Exclusive:
Why Did Hideo Kojima Specifically Tap Platinum Games to Develop Metal Gear Rising: Revengeance?

By
Posted on December 13, 2011 AT 05:00pm
Platinum Games is known for intense, over-the-top mayhem with games like Bayonetta and MadWorld. But why did Hideo Kojima think the minds at Platinum—who made names for themselves at their previous place of employ at Clover Studio with God Hand and Okami—were the right choice to get Metal Gear Rising's development back on track? READ MORE



News

Self-Hating Developers

By
Posted on December 8, 2011 AT 03:20pm
At Tokyo Game Show, I found a Japan that seemed ashamed of its own identity. READ MORE



Review

EGM Review:
The Adventures of Tintin

By
Posted on December 5, 2011 AT 02:55pm
Does a video game based off a movie based off a European comic book stand a chance here across the Atlantic or is just another future bargain bin bottom feeder waiting to be ignored by the masses? READ MORE



Review

EGM Review:
Ratchet & Clank: All 4 One

By
Posted on October 18, 2011 AT 09:00am
It’s exceedingly appropriate that this week’s EGMi: The Digital Magazine highlights our favorite arcade classics, because Ratchet & Clank: All 4 One would be right at home at Chuck E. Cheese’s circa 1992 alongside Teenage Mutant Ninja Turtles: Turtles in Time, The Simpsons, and X-Men. Few games in the two decades since have truly captured the hectic, nonstop, free-for-all multiplayer destruction of those experiences, but All 4 One offers the same teamwork, camaraderie, and competitiveness—all that’s missing is a disturbing animatronic rat peering menacingly from above. READ MORE



Review

EGM Review:
Ace Combat: Assault Horizon

By
Posted on October 11, 2011 AT 11:58am
My tastes may trend toward anime-infused RPGs, but whether it's the space duels in Star Fox on the N64, the legendary humans-vs.-Kilrathi matchups in Wing Commander on the PC, or the cartoony jet action of Airforce Delta Strike on the PS2, I’ve always loved a good dogfight. And I’ve certainly enjoyed the Ace Combat series in the past—Namco Bandai’s formerly distinctively Japanese dogfighter that’s now taking a more realistic, Western-inspired bent along the lines of Call of Duty. So, how does this new Ace Combat stack up? READ MORE



Review

EGM Review:
Rochard

By
Posted on September 27, 2011 AT 02:11pm
When you build your game around a novel core mechanic, you’d better make damn sure it’s easy to grasp, simple to learn, and fun to keep using. Bionic Commando’s famous grappling arm is probably the most famous example—even though the game’s lack of a jump button forced players to rethink the way they navigated the traditional side-scrolling platformer back on the NES, it felt intuitive enough that swinging through levels eventually became second nature. READ MORE



Review

EGM Review:
FIFA 12

By
Posted on September 27, 2011 AT 10:00am
My friend Todd and I have a little game we play whenever there’s a goal in a real-life soccer match we’re watching: Do we classify it as a “Pro Evo goal” or a “FIFA goal”? There’s a definite difference, you see. Pro Evo goals are beautiful, fluid moments of inspiration that flow seamlessly into the natural course of a match—true-to-life bolts of genius that strike out of nowhere. FIFA goals, on the other hand, look like generic runs into the penalty area, punctuated by shots just past the keeper. So could FIFA finally level the playing field? READ MORE



Review

EGM Review:
Resident Evil: Code Veronica X HD

By
Posted on September 27, 2011 AT 09:00am
At one point in my life, I was a master of the Resident Evil series’ legendarily clunky “tank controls”—the esoteric, inverted maneuvers that led many to give up, frustrated, within minutes of getting munched on by their first zombies. But what others found confounding, I found logical at the time; the controls even managed to regularly invade my sleep. But could they stand up to a decade long test of time? READ MORE



News

TGS 2011: Steel Battalion’s Intriguing Japanese Take on American Patriotism

By
Posted on September 16, 2011 AT 09:17am
Steel Battalion’s developers say their almost cartoonish appeal to American patriotism isn’t specifically designed to appeal to the West—a theme so common at this year's TGS that it’s frankly hard to believe it isn’t intentional, given the rate at which Japanese developers seem to be dropping the anime aesthetic for Tolkien-esque wizards and grizzled American military men. READ MORE



News

Japan Needs a New Kind of Jolt

By
Posted on September 12, 2011 AT 09:09am
Andrew's examines the state of gaming culture in Japan. Will the revolution be digitized, or is it too late for one of the industry's founding nations to recover from their own missteps? READ MORE



Review

EGM Review:
Disgaea 4: A Promise Unforgotten

By
Posted on September 6, 2011 AT 01:37am
Fans of the series will fall all over themselves for this suped-up sequel, but Andrew wonders if perhaps it's time to drag this one into the modern era of RPG gaming, for better or worse. Feel the full force of his rant within. READ MORE



News

Gaming Without a Controller

By
Posted on September 3, 2011 AT 09:01pm
A year before Wii U, L. READ MORE



Review

EGM Review:
El Shaddai: Ascension of the Metatron

By
Posted on September 1, 2011 AT 10:36pm
The tripped-out Testament “Catch ya later. READ MORE



Review

EGM Review:
Virtua Tennis 4

By
Posted on May 10, 2011 AT 08:28pm
VT4 reminds me of an aging, broken-down Andre Agassi making his final run at the 2006 U.S. Open. Some of that old flash that made us fall in love is still there, but it’s clear that his reign’s been usurped by younger, more well-rounded opponents. Just like with Agassi, image is now everything to VT—and it’s clear that the series survives mostly on the image of Dreamcast nostalgia. READ MORE



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