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Brandon Justice

Brandon Justice spent the last 17 years in the game industry wearing hats as an annoying retail weasel, an overly opinionated journalist, and game-development ninja—until he got tired of the all the caviar and groupies, returning to the ring as a rowdy, rambling writer in 2010 for EGM Media. Follow him on Twitter @jokeontheworldMeet the rest of the crew.

News

EGM’s Top 25 of 2011
Part 3: #15 – #11

By
Posted on December 21, 2011 AT 01:36pm
The debate is done, the dust has settled, and EGM’s editors have weighed in on their top picks of 2011 in our weeklong megafeature. Where will your favorites end up? Click here to take a look at games #15-#11! READ MORE



Feature

EGM’s Top 25 of 2011
Part 1: #25 – #21

By
Posted on December 19, 2011 AT 05:26pm
The debate is done, the dust has settled, and EGM’s editors have weighed in on their top picks of 2011 in our weeklong megafeature. Where will your favorites end up? Click here to take a look at games #25-#21! READ MORE



News

The Co-op Conundrum

By
Posted on December 8, 2011 AT 03:16pm
Why do you keep calling this co-op? READ MORE



News

Hands-On:
Neverdead

By
Posted on December 1, 2011 AT 06:01pm
Konami's Shinta Nojiri took a big leap leaving the Metal Gear franchise to create his explosive 3rd person opus, Neverdead. Will it be worth the gamble? EGM takes a look in our hands-on preview. READ MORE



Review

EGM Review:
Need for Speed: The Run

By
Posted on November 14, 2011 AT 11:59am
Growing up, Burt Reynolds films were always a guilty pleasure of mine, and few have inspired more “someone ought to make a game outta that movie” chatter than the legendary Cannonball Run series. And while EA didn’t exactly shell out the cash to make an actual licensed product, they did the next best thing and ripped off the core concept, fused it with The Fast and the Furious, and crammed the concept into the 18th entry in the Need for Speed series: The Run. READ MORE



Review

EGM Review:
Halo: Combat Evolved Anniversary Edition

By
Posted on November 14, 2011 AT 10:27am
A compelling $39.99 package that includes a complete visual overhaul, 3D support, Kinect voice control, and Halo: Reach multiplayer on classic Halo maps, Anniversary is far from your average HD cash-dash. READ MORE



Feature

EGM’s Backseat Designer:
The Elder Scrolls V: Skyrim

By
Posted on November 11, 2011 AT 06:57pm
The game is out, the reviewers have spoken, and it’s clear that The Elder Scrolls V: Skyrim is a slam-dunk for RPG fans, but there’s always room for improvement, right? Take a look at our thoughts on what will help take The Elder Scrolls to the next level. READ MORE



Feature

EGM Quickguide
The Elder Scrolls V: Skyrim

By
Posted on November 11, 2011 AT 05:18pm
You’ve picked up Skyrim and fired up your console—now what? Swords and spells in hand, the crew at EGM reveals 5 key tips that will help you start off your journey with a bang! READ MORE



Review

EGM Review:
The Elder Scrolls V: Skyrim

By
Posted on November 10, 2011 AT 11:02am
Role-playing games just ain’t what they used to be. The days of pulling together a party, trudging through turn-based combat systems, and suffering through 10-minute cutscenes in one’s quest to save the universe are definitely on the way out, and while some may lament the loss of this tried-and-true style of swords, sorcery, and storytelling, there’s no doubt that Bethesda’s Elder Scrolls series has done a lot to change the way we see the genre, focusing on open-world technology, real-time combat, and an impressive emphasis on freedom of choice. READ MORE



News

Darkness II creative director Sheldon Carter speaks on sequel’s sneaky replay value

By
Posted on November 8, 2011 AT 11:02am
First-person action fans are gearing up for their second journey into The Darkness universe this winter, but a recent conversation with creative director Sheldon Carter hints that they may get way more than they bargained for. While speaking with EGMi: The Digital Magazine, Carter explained that the game’s new power branches will offer opportunities to experience the story in a more personalized fashion. Click here for more. READ MORE



Preview

EGM Preview:
I Am Alive

By
Posted on November 7, 2011 AT 12:21pm
Centered around the tale of a father who finds himself stuck on the other side of the country after a natural disaster of unknown origins, I Am Alive isn’t filled with aliens, brain-biters or post-nuclear knuckle-draggers, focusing instead on the simple yet daunting task of navigating the devastation and danger left when the world goes to hell in a handbasket. READ MORE



News

Chair Entertainment’s Donald Mustard says tablets will soon rival consoles

By
Posted on November 4, 2011 AT 01:50pm
While the passing of Apple’s Steve Jobs leaves many wondering about the future of iPad gaming, Chair Entertainment’s Donald Mustard isn’t one to shy away from tablet’s gaming potential to push the envelope. READ MORE



News

Project Lead Dave Ross on making Blitz in the modern NFL era

By
Posted on October 18, 2011 AT 02:03pm
NFL Blitz’s main man gives us the lowdown on keeping true to the arcade classic. Will it still be the over-the-top experience fans know and love? READ MORE



Feature

Exclusive Look at Payday: The Heist Trophies

By
Posted on October 14, 2011 AT 10:03am
Wanna get an early gander at all the trophy-based objective in Sony's upcoming online crime thriller, Payday: The Heist? Take a look inside for the full list! READ MORE



Review

EGM Review:
Sideway: New York

By
Posted on October 12, 2011 AT 05:34pm
Playbrains' quirky platformer takes butt-bouncing to new dimensions, but is it the real deal or just another gimmick? Find out inside! READ MORE



News

Developer Reveals Prey 2′s Radical Departure From the Original

By
Posted on October 11, 2011 AT 01:03pm
Recently, EGMi: The Digital Magazine had a chance to sit down with Human Head Studios' Chris Rhinehart to discuss all things Prey 2. See what he had to say on this super-sequel's new direction inside! READ MORE



Preview

HANDS-ON: Battlefield 3

By
Posted on October 8, 2011 AT 10:12am
EGM plays through the first few hours of Battlefield's campaign, then speaks with DICE’s Patrick Bach on the team's long march towards fun. READ MORE



News

Fun Bits Interactive COO speaks on engineering discovery on PSVita

By
Posted on October 5, 2011 AT 11:34am
EGMi: The Digital Magazine speaks with Fun Bits Interactive's Chris Millar on their upcoming PSVita puzzler Escape Plan and why it's OK for gamers to learn the hard way. READ MORE



Review

EGM Review:
RAGE

By
Posted on October 3, 2011 AT 02:54pm
id Software is taking a road less traveled in their latest FPS, but will this approach be a hit for the house that Doom built, or just another bump in the road? Find out in our exclusive review! READ MORE



News

Namco Bandai Production Chief speaks to EGMi on why Dark Souls is even harder

By
Posted on September 28, 2011 AT 08:26pm
EGMi: The Digital Magazine sat down with Namco Bandai's Kei Hirono to discuss the surprising success of Dark Souls and how that popularity impacted the game's famous difficulty. Find out why they refused to dumb it down for the masses here. READ MORE



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