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Commentary: 10 Ways to Fix VGX

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Posted on December 10, 2013 AT 03:50pm
VGX was supposed to be a new beginning for Viacom’s oft-mocked videogame awards. It was supposed to just be about the games and gamers. It was supposed to be different, and it was supposed to be better. Well, it was at least different, I guess. Here's some ways how to fix a show now synonymous with "trainwreck". READ MORE



Feature

Weekend Play: Game of the Year Cometh

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Posted on December 6, 2013 AT 05:00pm
Welcome to EGM's Weekend Play, a weekly account of what games the editors of EGM are currently playing, and an open conversation with you, the reader, about what you've been playing. READ MORE



Feature

Weekend Play: Xbox, Snap Zombie Apocalypse

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Posted on November 22, 2013 AT 05:00pm
Welcome to EGM's Weekend Play, a weekly account of what games the editors of EGM are currently playing, and an open conversation with you, the reader, about what you've been playing. READ MORE



Feature

Weekend Play: The Killzone Funzone

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Posted on November 15, 2013 AT 05:00pm
Welcome to EGM's Weekend Play, a weekly account of what games the editors of EGM are currently playing, and an open conversation with you, the reader, about what you've been playing. READ MORE



Feature

Commentary: Blurring the Line

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Posted on November 7, 2013 AT 03:38pm
What really separates indie games from big-budget fare? READ MORE



Feature

Afterthoughts: Shadowrun Returns

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Posted on October 10, 2013 AT 10:45am
It’s been almost 20 years since Shadowrun’s unique fusion of cyberpunk and fantasy had itself a proper digital incarnation (we’ll pretend the 2007 shooter never happened), but with Shadowrun Returns, creator Jordan Weisman personally saw to it that fans got what they wanted. READ MORE



Feature

Commentary: The Context of Controversy

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Posted on October 4, 2013 AT 03:20pm
The online world has forever changed the nature of discussion, and I understand that. But that doesn’t mean that we have to be complicit in the downfall of responsible reporting. READ MORE



Feature

Developer Chat: Watch_Dogs Lead Story Designer Kevin Shortt

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Posted on September 12, 2013 AT 03:07pm
We were able to sit down with the Lead Story Designer for Watch_Dogs, Kevin Shortt, and pick his brain a little bit about the game's story. READ MORE



Feature

Commentary: Straight to the Source

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Posted on September 7, 2013 AT 04:14pm
Kickstarter broke my conditioning and showed me there’s another way to develop games that can inspire your team, inspire the audience—and, to my management brain, is a smarter way to approach game pitches. READ MORE



Preview

DoubleTake: Oculus Rift HD Prototype

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Posted on September 4, 2013 AT 05:05pm
One editor had traveled to its virtual lands before. The other saw it as a strange and frightening device not meant for mankind. At PAX Prime 2013, the two would journey to try the Oculus Rift HD Prototype—together. READ MORE



Preview

DoubleTake: Batman: Arkham Origins

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Posted on August 28, 2013 AT 02:39pm
Josh and Ray got a chance to see some more of Batman: Arkham Origins and now that Ray has finally calmed down and stopped singing "Na na na na na na na na na na na na na na na na BATMAN!" for five days straight, they're ready to talk about it. READ MORE



Preview

DoubleTake: Watch Dogs

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Posted on August 27, 2013 AT 01:07pm
Last week, Ray and Josh took to the streets of Chicago with their elite technomancer skills in Watch Dogs. Did they walk away impressed? Read the EGM DoubleTake to find out. READ MORE



Preview

DoubleTake: InFamous: Second Son

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Posted on August 23, 2013 AT 05:00pm
Josh and Ray get hands-on with the DualShock 4 and inFamous: Second Son in their latest EGM DoubleTake. READ MORE



Preview

DoubleTake: South Park: The Stick of Truth

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Posted on August 23, 2013 AT 03:00pm
Ray and Josh chat up their hands-on time with South Park: The Stick of Truth in another Gamescom edition of EGM DoubleTake. READ MORE



Preview

DoubleTake: Titanfall

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Posted on August 21, 2013 AT 04:58pm
Josh and Ray take turns getting picked up and put into robot bellies in their hands-on DoubleTake of Respawn Entertainment's Titanfall. READ MORE



Preview

DoubleTake: Fighter Within

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Posted on August 21, 2013 AT 02:30am
Josh and Ray get hands-free with Ubisoft's Kinect-based battler, Fighter Within. READ MORE



Preview

DoubleTake: The Crew

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Posted on August 21, 2013 AT 01:00am
Ray and Josh spend some time behind the wheel of Ubisoft's The Crew in their latest Gamescom 2013 DoubleTake. READ MORE



Feature

Commentary: Modern Media Meltdown

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Posted on August 16, 2013 AT 04:32pm
Could it be that videogames don’t need TV and radio to promote themselves beyond the handful of pre-order commercials we get for major franchises? READ MORE



Preview

DoubleTake: World of Warplanes

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Posted on August 7, 2013 AT 03:16pm
Eric and Ray go hands on with World of Warplanes, Wargaming's planes-based follow-up to their highly successful free-to-play title World of Tanks. Did they enjoy their flight, or did the experience crash and burn? READ MORE



Feature

Developer Chat: Pikmin Creator Shigeru Miyamoto

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Posted on July 29, 2013 AT 08:00am
Legendary videogame creator Shigeru Miyamoto gave us a few minutes of his time to talk about Pikmin 3! READ MORE



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