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Developer Chat: Transistor Creative Director Greg Kasavin

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Posted on June 26, 2013 AT 10:55am
We had a chance to talk briefly with Greg Kasavin, Supergiant Games' Creative Director, about their highly anticipated upcoming project, Transistor. READ MORE



Feature

Developer Chat: Company of Heroes 2 Composer Cris Velasco

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Posted on June 25, 2013 AT 06:00am
EGM sits down with veteran video game composer Cris Velasco about his latest project, the score for Company of Heroes 2! READ MORE



Feature

Developer Chat: Deadpool Writer Daniel Way

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Posted on June 24, 2013 AT 10:00am
EGM sits down with former Deadpool comic, and current Deadpool video game writer, Daniel Way! READ MORE



Feature

Afterthoughts: XCOM: Enemy Unknown

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Posted on June 21, 2013 AT 11:40am
EGM sits down with Jake Solomon, lead designer of XCOM: Enemy Unknown, to solve a few of the game’s otherworldly mysteries. READ MORE



Feature

EGM Presents: The Best of E3 2013

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Posted on June 14, 2013 AT 10:05pm
What games stood out the most to the EGM Crew at this year's E3 Expo? Read out 2013 Best of E3 awards to find out. READ MORE



Preview

DoubleTake: Fantasia: Music Evolved

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Posted on June 4, 2013 AT 06:01am
Eric and Josh go hands on with Fantasia: Music Evolved, the new collaboration between Disney and Rock Band developer Harmonix. Do they think this Kinect-based rhythm game will be able to capture the magic of the classic film? READ MORE



Feature

Developer Chat: After Earth Mobile Game Composer Joshua Mosley

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Posted on May 31, 2013 AT 12:45pm
EGM interviews Joshua Mosley, composer for the After Earth mobile game. READ MORE



Feature

Developer Chat: MGR: Revengeance Composer Jamie Christopher

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Posted on May 29, 2013 AT 02:38pm
While some games feature hours of original music, their soundtrack albums are usually just a single CD or the digital equivalent. But with Metal Gear Rising: Revengeance’s music consisting of both an instrumental score and a series of vocal tracks, it seems only fitting that it would get two releases. READ MORE



Feature

Developer Chat: Remember Me Creative Director Jean-Maxime Moris

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Posted on May 27, 2013 AT 12:18pm
Remember Me is the first project to come from the Paris-based Dontnod Entertainment—but you wouldn't know that from playing it. READ MORE



Feature

Commentary: The Gap Between Retro and Modern Gamers

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Posted on May 20, 2013 AT 04:51pm
As games have evolved to become more cinematic, so have players. I’m generalizing here, but modern gamers want to “complete” a game, while classic gamers want to “beat” it. READ MORE



Feature

DoubleTake: Payday 2

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Posted on April 11, 2013 AT 03:45pm
Josh and Chris recently got a chance to go eyes-on with Payday 2, the sequel to Overkill Software's massively popular first-person co-op heist game. Find out how it went in our latest EGM DoubleTake. READ MORE



Preview

DoubleTake: BandFuse: Rock Legends

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Posted on February 8, 2013 AT 03:31pm
Josh and Andrew go hands-on with BandFuse: Rock Legends. Will they walk away with long hair, leather pants, and an army of beautiful groupies? READ MORE



Feature

Developer Chat: Deadly Premonition Creator Hidetaka ‘Swery’ Suehiro

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Posted on February 4, 2013 AT 12:05pm
EGM sits down with Hidetaka "Swery" Suehiro, to talk about his cult classic Deadly Premonition, as well as the upcoming Director's Cut of the game. READ MORE



Feature

DoubleTake: Killzone Mercenary

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Posted on January 31, 2013 AT 01:50pm
At a hands-on event in Hollywood, California, EGM staffers Ray Carsillo and Eric L. Patterson got their hands on the upcoming debut of the Killzone franchise on Sony's wunderkind portable. READ MORE



Feature

Commentary: How DmC Betrays No One

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Posted on January 16, 2013 AT 09:00am
The ceaseless backlash against DmC is largely superficial, and not at all why its dissenters are really so upset. READ MORE



Feature

Developer Chat: Assassin’s Creed III & Skylanders Giants Composer Lorne Balfe

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Posted on December 16, 2012 AT 12:40pm
Looking at them, you wouldn’t think Assassin’s Creed III and Skylanders Giants have anything in common. And, for the most part, you’d be right. But not completely. Both games were actually scored by Lorne Balfe, who we had a chance to sit down with. READ MORE



Feature

EGM Interview: Joshua R. Mosley & David Kates (Mass Effect: Paragon Lost Composers)

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Posted on December 14, 2012 AT 11:00am
Due out December 28 on DVD and Blu-ray, Mass Effect: Paragon Lost is an anime from FUNimation that serves as a prequel to Mass Effect 3. We spoke to composers Joshua Mosley and David Kates — the latter of whom worked on the first two Mass Effect games — about doing the music for this animated sci-fi epic. READ MORE



News

EGM Interview:
Replay Games’ Josh Mandel and Paul Trowe

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Posted on December 8, 2012 AT 12:00pm
EGM recently got a chance to sit down with Paul Trowe and Josh Mandel of Replay Games, the studio behind the upcoming Leisure Suit Larry remake and retro point-and-click adventure game Fester Mudd: Curse of the Gold. READ MORE



Feature

Developer Chat: TimeSplitters CryEngine 3 Modder Daniel Wesoly

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Posted on November 29, 2012 AT 04:15pm
EGM recently had a chance to chat to the man behind the mod—Daniel Wesoly—to talk about his desire to revive the TimeSplitters series, his ambition for the project, and how he plans to go about making it a reality. READ MORE



News

EGM Interview: Hideo Kojima Doesn’t Want To Just Be ‘The Metal Gear Guy’

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Posted on November 29, 2012 AT 05:00am
From our exclusive EGM Interview coming up in EGM 258, legendary game creator Hideo Kojima gives some thoughts on being more than just the guy responsible for Metal Gear. READ MORE



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