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EGM’s Best of 2013: Editor’s Awards: Ray Carsillo

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Posted on December 20, 2013 AT 12:00pm
It's EGM's Best of 2013 awards, and today we've got the personal list of reviews editor Ray Carsillo. READ MORE



Feature

EGM’s Best of 2013: Editor’s Awards: Andrew Fitch

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Posted on December 19, 2013 AT 12:00pm
It's EGM's Best of 2013 awards, and today we've got the personal list of managing editor Andrew Fitch. READ MORE



Feature

EGM’s Best of 2013: Editor’s Awards: Eric L. Patterson

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Posted on December 18, 2013 AT 12:00pm
It's EGM's Best of 2013 awards, and today we've got the personal list of executive editor Eric L Patterson. READ MORE



Feature

EGM’s Best of 2013: Reader’s Choice Voting

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Posted on December 17, 2013 AT 03:50pm
Take part in EGM's Best of 2013 celebrations by telling us what your favorite game of 2013 was. READ MORE



Feature

Weekend Play: Call of GOTY

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Posted on December 13, 2013 AT 05:00pm
Welcome to EGM's Weekend Play, a weekly account of what games the editors of EGM are currently playing, and an open conversation with you, the reader, about what you've been playing. READ MORE



Feature

Guitarmageddon: Rocksmith 2014 vs. BandFuse Rock Legends

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Posted on December 13, 2013 AT 11:30am
Two guitar games enter. Both guitar games leave, just with slightly different appraisals from Chris and Josh. READ MORE



Feature

Fandom Fun: Homemade Trailer Imagines a LEGO The Last of Us Game

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Posted on December 12, 2013 AT 01:24pm
What if LEGO, Sony, Naughty Dog, and Traveller's Tales teamed up to make a LEGO The Last of Us game? It might look a little something like this. READ MORE



Feature

Commentary: 10 Ways to Fix VGX

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Posted on December 10, 2013 AT 03:50pm
VGX was supposed to be a new beginning for Viacom’s oft-mocked videogame awards. It was supposed to just be about the games and gamers. It was supposed to be different, and it was supposed to be better. Well, it was at least different, I guess. Here's some ways how to fix a show now synonymous with "trainwreck". READ MORE



Feature

Weekend Play: Game of the Year Cometh

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Posted on December 6, 2013 AT 05:00pm
Welcome to EGM's Weekend Play, a weekly account of what games the editors of EGM are currently playing, and an open conversation with you, the reader, about what you've been playing. READ MORE



Feature

Weekend Play: Xbox, Snap Zombie Apocalypse

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Posted on November 22, 2013 AT 05:00pm
Welcome to EGM's Weekend Play, a weekly account of what games the editors of EGM are currently playing, and an open conversation with you, the reader, about what you've been playing. READ MORE



Feature

Weekend Play: The Killzone Funzone

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Posted on November 15, 2013 AT 05:00pm
Welcome to EGM's Weekend Play, a weekly account of what games the editors of EGM are currently playing, and an open conversation with you, the reader, about what you've been playing. READ MORE



Feature

Commentary: Blurring the Line

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Posted on November 7, 2013 AT 03:38pm
What really separates indie games from big-budget fare? READ MORE



Feature

Afterthoughts: Shadowrun Returns

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Posted on October 10, 2013 AT 10:45am
It’s been almost 20 years since Shadowrun’s unique fusion of cyberpunk and fantasy had itself a proper digital incarnation (we’ll pretend the 2007 shooter never happened), but with Shadowrun Returns, creator Jordan Weisman personally saw to it that fans got what they wanted. READ MORE



Feature

Commentary: The Context of Controversy

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Posted on October 4, 2013 AT 03:20pm
The online world has forever changed the nature of discussion, and I understand that. But that doesn’t mean that we have to be complicit in the downfall of responsible reporting. READ MORE



Feature

Developer Chat: Watch_Dogs Lead Story Designer Kevin Shortt

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Posted on September 12, 2013 AT 03:07pm
We were able to sit down with the Lead Story Designer for Watch_Dogs, Kevin Shortt, and pick his brain a little bit about the game's story. READ MORE



Feature

Commentary: Straight to the Source

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Posted on September 7, 2013 AT 04:14pm
Kickstarter broke my conditioning and showed me there’s another way to develop games that can inspire your team, inspire the audience—and, to my management brain, is a smarter way to approach game pitches. READ MORE



Preview

DoubleTake: Oculus Rift HD Prototype

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Posted on September 4, 2013 AT 05:05pm
One editor had traveled to its virtual lands before. The other saw it as a strange and frightening device not meant for mankind. At PAX Prime 2013, the two would journey to try the Oculus Rift HD Prototype—together. READ MORE



Preview

DoubleTake: Batman: Arkham Origins

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Posted on August 28, 2013 AT 02:39pm
Josh and Ray got a chance to see some more of Batman: Arkham Origins and now that Ray has finally calmed down and stopped singing "Na na na na na na na na na na na na na na na na BATMAN!" for five days straight, they're ready to talk about it. READ MORE



Preview

DoubleTake: Watch Dogs

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Posted on August 27, 2013 AT 01:07pm
Last week, Ray and Josh took to the streets of Chicago with their elite technomancer skills in Watch Dogs. Did they walk away impressed? Read the EGM DoubleTake to find out. READ MORE



Preview

DoubleTake: InFamous: Second Son

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Posted on August 23, 2013 AT 05:00pm
Josh and Ray get hands-on with the DualShock 4 and inFamous: Second Son in their latest EGM DoubleTake. READ MORE



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