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[PAX East] EGM Interview:
Jet Set Radio Brand Manager Ben Harborne

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Posted on April 10, 2012 AT 11:52pm
While it may have been Sega's final home console, the Dreamcast played host to one of the most creative eras the Japanese publisher has ever seen. From those efforts came Jet Set Radio—a hip, stylish, genre-bending game about young Japanese punks on powered rollerblades battling rival street gangs and tagging graffiti around the city. READ MORE



News

[PAX East] DoubleTake: Guacamelee

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Posted on April 9, 2012 AT 07:09pm
At PAX East 2012, EGM editors Ray Carsillo and Eric L. Patterson crossed the border for some action platforming goodness in Guacamelee, an upcoming project from Drinkbox Studios—an interesting platformer that involves Mexican wrestlers, nefarious skeletons, and chickens. READ MORE



News

[PAX East] EGM Interview:
Super Time Force Developer Capybara Games

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Posted on April 8, 2012 AT 08:02pm
Among the games on display at PAX East 2012 was Super Time Force—a crazy, challenging, all-out side-scrolling action shooter from indie developer Capybara Games. After getting our hands on the game, EGM had a chance to speak with two of the men helping to bring the game to life: Lead programmer Ken Yeung, and Co-founder & audio director Sean Lohrisch. READ MORE



Preview

[PAX East] DoubleTake: Far Cry 3 – Multiplayer

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Posted on April 6, 2012 AT 04:35pm
The EGM crew's wacky adventures in Boston at PAX East 2012 continue as Ray Carsillo and Eric L. Patterson travel to some tropical islands with the folks from Ubisoft Massive and test out Far Cry 3's Multiplayer! READ MORE



Feature

[PAX East] DoubleTake: Max Payne 3

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Posted on April 6, 2012 AT 01:15pm
PAX East is the land of cosplay and calamity, but for EGM’s Ray Carsillo and Brandon Justice, it’s set to be a whirlwind tour of game demos, developer interviews and virtual violence that began this morning with an up-close-and-personal with Rockstar’s Max Payne 3. Following two stints with Finnish fan favorite Remedy Entertainment, the house that bullet-time built has moved to Rockstar Vancouver, but will it hold up to the slow-mo standard set by the first to games? Let’s find out. READ MORE



Preview

DoubleTake: Borderlands 2

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Posted on April 4, 2012 AT 05:00am
While most gamers are forced to grind it out until the long wait between now and the Sept. 18th launch of Borderlands 2 is over, 2K Games was recently gracious enough to invite EGM editors Brandon Justice and Ray Carsillo to a hands-on preview with the hotly anticipated action title. So did it look like it’s going to live up to the hype? READ MORE



Preview

DoubleTake: Darksiders II

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Posted on March 22, 2012 AT 03:26pm
Earlier this week, EGM editors Ray Carsillo and Brandon Justice traveled to the hellish halls of San Francisco’s Bently Reserve Conference Center to undertake their first journey as the universe’s most famous undertaker, Death, in the upcoming action-adventure title Darksiders II. Curses were issued, controllers were thrown, and fun was had—but after all was said and done, how did the dynamic duo feel about their first hands-on time with this hotly anticipated sequel? READ MORE



Feature

EGM Interview:
Street Fighter X Tekken Producer Yoshinori Ono

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Posted on March 7, 2012 AT 10:00am
The always lively and outspoken Capcom producer Yoshinori Ono has become the face—as well as the father—of the revival of fighting games as his parent company. EGM conducts a second series of interviews with Ono-san for the launch of Street Fighter X Tekken. READ MORE



Feature

GDC 2012: EGM Quick Interview: Lollipop Chainsaw Creative Director Suda51

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Posted on March 6, 2012 AT 12:29pm
If there's one guarantee in the gaming world, it's that you always know you're in for something pretty crazy when Goichi Suda is involved. At a special GDC 2012 party celebrating the game, I had the chance to talk—very briefly—with Suda51 about his upcoming title Lollipop Chainsaw. READ MORE



Feature

EGM Interview:
Prey 2

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Posted on February 16, 2012 AT 01:30pm
EGM had a chance to sit down with Chris Reinhardt, the Project Lead of Prey 2 and Co-Founder of Human Edge Studios. READ MORE



Feature

EGM Interview:
Aliens: Colonial Marines

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Posted on February 9, 2012 AT 09:01am
EGM had a chance to sit down and speak with Gearbox Software CCO Brian Martel about the highly anticipated Aliens: Colonial Marines. READ MORE



Feature

EGM Interview:
Escape Plan

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Posted on February 2, 2012 AT 09:01am
EGM had the chance to sit down and speak with Chris Miller, the COO of Fun Bits, the developer behind Escape Plan, one of the launch titles for the PS Vita, and Deborah Mars, Senior Producer at Sony. READ MORE



Feature

EGM Interview:
The Darkness II

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Posted on January 26, 2012 AT 09:01am
EGM had a chance to sit down and talk with The Darkness II's creative director Sheldon Carter and discuss with him demon arms, Darklings, and dead cats. READ MORE



Feature

EGM Interview:
Ridge Racer Unbounded

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Posted on January 19, 2012 AT 09:01am
EGM had the chance to talk with Producer Jonas Laxlo who worked for Bugbear Entertainment in developing the new Ridge Racer Unbounded. READ MORE



Feature

EGM Interview:
Kingdoms of Amalur: Reckoning

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Posted on January 12, 2012 AT 09:01am
In anticipation for one of the more highly touted RPGs of the New Year, EGM sat down with Big Huge Games' Lead Designer Ian Frazier who has been hard at work on Kingdoms of Amalur: Reckoning. READ MORE



Feature

EGM Interview:
Tomb Raider

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Posted on December 29, 2011 AT 09:05am
With 2012 upon us, we look ahead to one of our most highly anticipated titles of the coming year in Tomb Raider. EGM had a chance to speak with Crystal Dynamics' Global Brand Director, Karl Stewart, and the head of Crystal Dynamics, Darrell Gallagher. READ MORE



Feature

EGM Interview:
Twisted Metal

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Posted on December 22, 2011 AT 09:01am
Eat Sleep Play’s Scott Campbell and David Jaffe talk shop on the next generation of deliciously demented car combat in Twisted Metal. READ MORE



Feature

EGM Interview:
Retro City Rampage

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Posted on December 15, 2011 AT 09:01am
The one-man wrecking crew and the main brain behind this NES-style brand of GTA-inspired mayhem that is Brian Provinciano, talks about building his retro world from the ground up in Retro City Rampage. READ MORE



Feature

EGM Interview:
Soul Calibur V

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Posted on December 8, 2011 AT 09:01am
With it's highly anticipated release less than two months away, EGM had a chance to sit down and speak with Soul Calibur V's Director Daishi Odashima and Producer Hisaharu Tago. READ MORE



News

Final Fantasy XIII-2′s Shorter Development Cycle

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Posted on November 21, 2011 AT 07:03am
In a recent interview, Final Fantasy XIII-2 producer Yoshinori Kitase spoke of lessons learned in the production for the upcoming role-playing game. READ MORE



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