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GDC 2012: EGM Quick Interview: Lollipop Chainsaw Creative Director Suda51

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Posted on March 6, 2012 AT 12:29pm
If there's one guarantee in the gaming world, it's that you always know you're in for something pretty crazy when Goichi Suda is involved. At a special GDC 2012 party celebrating the game, I had the chance to talk—very briefly—with Suda51 about his upcoming title Lollipop Chainsaw. READ MORE



Feature

EGM Interview:
Prey 2

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Posted on February 16, 2012 AT 01:30pm
EGM had a chance to sit down with Chris Reinhardt, the Project Lead of Prey 2 and Co-Founder of Human Edge Studios. READ MORE



Feature

EGM Interview:
Aliens: Colonial Marines

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Posted on February 9, 2012 AT 09:01am
EGM had a chance to sit down and speak with Gearbox Software CCO Brian Martel about the highly anticipated Aliens: Colonial Marines. READ MORE



Feature

EGM Interview:
Escape Plan

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Posted on February 2, 2012 AT 09:01am
EGM had the chance to sit down and speak with Chris Miller, the COO of Fun Bits, the developer behind Escape Plan, one of the launch titles for the PS Vita, and Deborah Mars, Senior Producer at Sony. READ MORE



Feature

EGM Interview:
The Darkness II

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Posted on January 26, 2012 AT 09:01am
EGM had a chance to sit down and talk with The Darkness II's creative director Sheldon Carter and discuss with him demon arms, Darklings, and dead cats. READ MORE



Feature

EGM Interview:
Ridge Racer Unbounded

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Posted on January 19, 2012 AT 09:01am
EGM had the chance to talk with Producer Jonas Laxlo who worked for Bugbear Entertainment in developing the new Ridge Racer Unbounded. READ MORE



Feature

EGM Interview:
Kingdoms of Amalur: Reckoning

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Posted on January 12, 2012 AT 09:01am
In anticipation for one of the more highly touted RPGs of the New Year, EGM sat down with Big Huge Games' Lead Designer Ian Frazier who has been hard at work on Kingdoms of Amalur: Reckoning. READ MORE



Feature

EGM Interview:
Tomb Raider

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Posted on December 29, 2011 AT 09:05am
With 2012 upon us, we look ahead to one of our most highly anticipated titles of the coming year in Tomb Raider. EGM had a chance to speak with Crystal Dynamics' Global Brand Director, Karl Stewart, and the head of Crystal Dynamics, Darrell Gallagher. READ MORE



Feature

EGM Interview:
Twisted Metal

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Posted on December 22, 2011 AT 09:01am
Eat Sleep Play’s Scott Campbell and David Jaffe talk shop on the next generation of deliciously demented car combat in Twisted Metal. READ MORE



Feature

EGM Interview:
Retro City Rampage

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Posted on December 15, 2011 AT 09:01am
The one-man wrecking crew and the main brain behind this NES-style brand of GTA-inspired mayhem that is Brian Provinciano, talks about building his retro world from the ground up in Retro City Rampage. READ MORE



Feature

EGM Interview:
Soul Calibur V

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Posted on December 8, 2011 AT 09:01am
With it's highly anticipated release less than two months away, EGM had a chance to sit down and speak with Soul Calibur V's Director Daishi Odashima and Producer Hisaharu Tago. READ MORE



News

Final Fantasy XIII-2′s Shorter Development Cycle

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Posted on November 21, 2011 AT 07:03am
In a recent interview, Final Fantasy XIII-2 producer Yoshinori Kitase spoke of lessons learned in the production for the upcoming role-playing game. READ MORE



News

Reggie Says Skyword Sword is No Swan Song

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Posted on November 19, 2011 AT 08:20am
In a recent interview Reggie Fils-Aime, President and COO of Nintendo of America, spoke kindly about the upcoming Legend of Zelda: Skyward Sword. READ MORE



Preview

NFL Blitz Lead Designer Yuri Bialoskursky talks Online Modes with EGM

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Posted on October 31, 2011 AT 06:04pm
EGM’s own Brandon Justice had a chance to catch up with NFL Blitz‘s Lead Designer, Yuri Bialoskursky, about what new features we can expect in Blitz's online modes! READ MORE



Feature

EGM Interview:
Street Fighter X Tekken’s Yoshinori Ono

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Posted on October 10, 2011 AT 06:00pm
At Tokyo Game Show 2011, I had the chance to sit down with Street Fighter IV and Street Fighter X Tekken producer Yoshinori Ono, a man who has (probably unwillingly) found himself smack in the middle of the fan community’s opinions on all things Poison. READ MORE



News

EGM Interview Preview:
Capcom’s Yoshinori Ono

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Posted on October 7, 2011 AT 04:09pm
At Tokyo Game Show 2011, I had the opportunity to speak to a number of Japanese developers and creators about their games. Among those opportunities was a chance to sit down for about 25 minutes with Yoshinori Ono, a member of team Capcom who has—among other things—been producer for titles like Street Fighter IV and Street Fighter X Tekken. READ MORE



Feature

EGM Interview: Capcom’s Seth Killian

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Posted on September 26, 2011 AT 02:44pm
At Capcom's latest Fight Club event, I spoke to Capcom’s Online & Community Strategic Marketing Director Seth Killian about the rebirth of fighting games, Street Fighter III, 2D vs. 3D, Persona, and Poison. READ MORE



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