Latest * Features
GDC 2012: Kickstarting The Process of Funding New Games
By Eric L. Patterson, News Editor
Posted on March 7, 2012 AT 12:23am
Posted on March 7, 2012 AT 12:23am
Since the site's launch in 2009, Kickstarter has played host to many a dream for funding for a game project, and company spokeswoman Cindy Au gave a few pieces of interesting information in that regard. READ MORE
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GDC 2012: Hands-On: Lollipop Chainsaw
By Ray Carsillo, Reviews Robot 3000
Posted on March 6, 2012 AT 12:30pm
Posted on March 6, 2012 AT 12:30pm
The twisted mind of Suda51 is prepping to strike again and shortly after last night’s official announcement of Lollipop Chainsaw’s release of June 12th here in North America, several of us in the gaming community were allowed to go hands on with the most involved demo yet of this highly anticipated tongue-in-cheek zombie slasher. And if I was excited before, my anticipation has easily hit a new peak after playing through what is expected to be the fourth level of the game. READ MORE
GDC 2012: EGM Quick Interview: Lollipop Chainsaw Creative Director Suda51
By Eric L. Patterson, News Editor
Posted on March 6, 2012 AT 12:29pm
Posted on March 6, 2012 AT 12:29pm
If there's one guarantee in the gaming world, it's that you always know you're in for something pretty crazy when Goichi Suda is involved. At a special GDC 2012 party celebrating the game, I had the chance to talk—very briefly—with Suda51 about his upcoming title Lollipop Chainsaw. READ MORE
GDC 2012: The Brains of the Operation
By Brandon Justice, Executive Editor
Posted on March 5, 2012 AT 04:13pm
Posted on March 5, 2012 AT 04:13pm
Brandon's first GDC blog takes a look at some of the issues facing a trio of industry AI programmers as they wrapped their latest projects. READ MORE
GDC 2012: Dealing With Gender Issues In Games—And Game Development
By Eric L. Patterson, News Editor
Posted on March 5, 2012 AT 03:19pm
Posted on March 5, 2012 AT 03:19pm
During her GDC 2012 panel "Gendering a Game: Strategies for Team and Content Management in Student-based Game Design," Concordia University's Mia Consalvo talked about the issues that can come up when developing a game targeted at a diverse group of players—and how diversity in the game's development team doesn't automatically solve that issue. READ MORE
GDC 2012: The Business and Development of Sworcery
By Ray Carsillo, Reviews Robot 3000
Posted on March 5, 2012 AT 02:59pm
Posted on March 5, 2012 AT 02:59pm
Thousands of games hit the iOS market each week with hopes of breaking through into the pop culture and making an impact. One such game, Superbrothers: Sword and Sworcery EP has been considered widely successful with both critical acclaim and solid sales (350,000 units sold in less than a year of being available). But what makes this game stand out above those thousands and thousands of other games out there, and what might keep it from reaching an Angry Birds level? READ MORE
EGM Presents:
What We’re Playing This Weekend
By Eric L. Patterson, News Editor
Posted on March 2, 2012 AT 06:10am
Posted on March 2, 2012 AT 06:10am
Here's what the EGM staff will be playing this weekend—now we'd also like to know what you'll be playing as well! READ MORE
EGM Feature:
Top 5 Hardest Games
By EGM Staff
Posted on March 1, 2012 AT 03:22pm
Posted on March 1, 2012 AT 03:22pm
A common complaint by many gamers who grew up through the NES era is that although games have evolved as an art form in terms of design, storytelling, and even control schemes, many developers have sacrificed the difficulty in the hopes of reaching a larger, more casual audience. Though that’s not necessarily a bad thing in some cases, many of us still pine for those punishing arcade ports and debilitating marathons on games without save files. In tribute to a bygone era, EGM looks at some of their favorite challenges from back in the day. READ MORE
EGM Feature:
Top 5 Team Deathmatches
By EGM Staff
Posted on February 23, 2012 AT 03:38pm
Posted on February 23, 2012 AT 03:38pm
Whether you’re a lone wolf or a team player barking out enemy positions on a headset, your kill-death ratio can sometimes say more about how you play than your Gamerscore or PSN Trophy count ever could. So, with all the great Team Deathmatches we've seen recently, we here at EGM have decided to look at five of our favorite incarnations of this mode... READ MORE
EGM Presents:
What We’re Playing This Weekend
By Eric L. Patterson, News Editor
Posted on February 17, 2012 AT 05:21pm
Posted on February 17, 2012 AT 05:21pm
The weekend has officially arrived—so what will the EGM crew be playing during our precious free time? We’re glad you asked! READ MORE
EGM Interview:
Prey 2
By EGM Staff
Posted on February 16, 2012 AT 01:30pm
Posted on February 16, 2012 AT 01:30pm
EGM had a chance to sit down with Chris Reinhardt, the Project Lead of Prey 2 and Co-Founder of Human Edge Studios. READ MORE
EGM Feature:
Top 5 Open World Games
By EGM Staff
Posted on February 16, 2012 AT 01:20pm
Posted on February 16, 2012 AT 01:20pm
Like the great explorers of the Age of Discovery, we’ve got a natural human need to uncover the unknown—to feel that sense of accomplishment that comes with being the first to find something. This need to solve life’s mysteries and discover new and uncharted realms is a motivating factor in many games, but it’s especially true in open-world epics. So, EGM has decided to look back at some of our favorite open-world games. READ MORE
DICE Summit 2012 Wrap-Up
By Ray Carsillo, Reviews Robot 3000
Posted on February 14, 2012 AT 07:08pm
Posted on February 14, 2012 AT 07:08pm
The DICE Summit is an annual convention put on by the Academy of Interactive Arts and Sciences that sees the gaming industry’s best and brightest come together to exchange ideas, celebrate the year that was, and look ahead to the future. READ MORE
EGM Interview:
Aliens: Colonial Marines
By Brandon Justice, Executive Editor
Posted on February 9, 2012 AT 09:01am
Posted on February 9, 2012 AT 09:01am
EGM had a chance to sit down and speak with Gearbox Software CCO Brian Martel about the highly anticipated Aliens: Colonial Marines. READ MORE
EGM Feature:
Top 5 Extraterrestrial Invasions
By EGM Staff
Posted on February 9, 2012 AT 09:00am
Posted on February 9, 2012 AT 09:00am
Whether it’s alien invaders or alien protagonists, extraterrestrials have always been a gaming crowd-pleaser—and these bug-eyed, gray-skinned fellas have played some major roles in quite a few terrific franchises over the years. So, EGM thought the time was right to take a look at five of our favorite games involving aliens! READ MORE
EGM Presents:
What We’re Playing This Weekend
By EGM Staff
Posted on February 3, 2012 AT 04:42pm
Posted on February 3, 2012 AT 04:42pm
The weekend has officially arrived—so what will the EGM crew be playing during our precious free time? We’re glad you asked!
READ MORE
EGM Interview:
Escape Plan
By Brandon Justice, Executive Editor
Posted on February 2, 2012 AT 09:01am
Posted on February 2, 2012 AT 09:01am
EGM had the chance to sit down and speak with Chris Miller, the COO of Fun Bits, the developer behind Escape Plan, one of the launch titles for the PS Vita, and Deborah Mars, Senior Producer at Sony. READ MORE
EGM Feature:
Top 5 Point and Click Games
By EGM Staff
Posted on February 2, 2012 AT 09:00am
Posted on February 2, 2012 AT 09:00am
It isn’t always the most involved and complex control schemes that draw us in—sometimes, it’s about the story and the characters and finding that way to immerse the player in the experience. And that’s why point-and-click adventures are still so embraced. So, we here at EGM take a nostalgic-filled look back at five of our favorite point-and-click adventures. READ MORE
EGM Review:
NeverDead
By Ray Carsillo, Reviews Robot 3000
Posted on January 31, 2012 AT 05:38pm
Posted on January 31, 2012 AT 05:38pm
There are many people out there who wish they could live forever. But Konami and developer Rebellion show that 500 years really can take its toll on a person. And unfortunately it doesn’t do any favors for game players either. READ MORE
EGM Presents:
What We’re Playing This Weekend
By EGM Staff
Posted on January 27, 2012 AT 06:06pm
Posted on January 27, 2012 AT 06:06pm
The weekend has officially arrived—so what will the EGM crew be playing during our precious free time? We're glad you asked! READ MORE
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