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DoubleTake: Darksiders II

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Posted on March 22, 2012 AT 03:26pm
Earlier this week, EGM editors Ray Carsillo and Brandon Justice traveled to the hellish halls of San Francisco’s Bently Reserve Conference Center to undertake their first journey as the universe’s most famous undertaker, Death, in the upcoming action-adventure title Darksiders II. Curses were issued, controllers were thrown, and fun was had—but after all was said and done, how did the dynamic duo feel about their first hands-on time with this hotly anticipated sequel? READ MORE



Feature

EGM Feature:
Top 5 iPad Games

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Posted on March 22, 2012 AT 02:36pm
With the iOS experience continuing to make great strides in the gaming industry, we here at EGM have decided to take a quick look back at five of our favorites that have been released so far. READ MORE



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EGM Presents:
What We’re Playing This Weekend

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Posted on March 16, 2012 AT 11:15am
Here's what the EGM staff will be playing this weekend—now let us know what games you'll be spending your weekend with! READ MORE



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GDC 2012: The Making of Resident Evil Revelations

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Posted on March 12, 2012 AT 12:39am
At this year's GDC, Resident Evil: Revelations producer Masachika Kawata talked about the challenges the team at Capcom faced in bringing the beloved survival horror franchise to Nintendo's 3DS. READ MORE



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GDC 2012: Harvest Moon Creator Talks About How The Game Almost Died

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Posted on March 10, 2012 AT 06:45pm
These days, the concept of a game about farming isn't anything strange. However, when Japanese developer Yasuhiro Wada first had the idea to make such a project, that concept seemed completely crazy. READ MORE



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GDC 2012: The Art and Design of Batman: Arkham City

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Posted on March 8, 2012 AT 03:40pm
One of the major reasons that the Batman: Arkham series from Rocksteady has been so successful is the look and feel of the game. It is as if the Dark Knight has leapt right from the pages of Detective Comics and onto our TV sets. And one of the key men behind this feeling is the Art Director on both games, David Hego. READ MORE



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GDC 2012: Game Developers Choice Awards – The Winners

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Posted on March 8, 2012 AT 01:49am
Tonight was the night for the Game Developers Choice Awards—awards picked not by the media, fans, or some shadowy organization somewhere, but by the development community itself. READ MORE



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GDC 2012: Keiji Inafune On Japanese Gaming’s Broken Brands

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Posted on March 8, 2012 AT 01:12am
Keiji Inafune has long thought that the Japanese game development scene is in trouble. The once-Capcom employee best know for his work on franchises such as Mega Man, Resident Evil, and Onimusha, Inafune argues that if Japanese developers and publishers don't get their act together soon, they're going to lag further and further behind those making games in the West. READ MORE



Feature

GDC 2012: One Designer’s Fight to Save the World

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Posted on March 7, 2012 AT 05:55pm
While most games seek to give everything to the player, thatgamecompany’s Chris Bell thinks there’s value in taking some things back. READ MORE



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EGM Interview:
Street Fighter X Tekken Producer Yoshinori Ono

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Posted on March 7, 2012 AT 10:00am
The always lively and outspoken Capcom producer Yoshinori Ono has become the face—as well as the father—of the revival of fighting games as his parent company. EGM conducts a second series of interviews with Ono-san for the launch of Street Fighter X Tekken. READ MORE



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GDC 2012: EA and Maxis Unveil A New Generation of SimCity

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Posted on March 7, 2012 AT 12:35am
At EA's Game Changers event tonight, the company lifted the lid on a whole new version—and generation—of SimCity. Watching the quick presentation, I realized something: Just how much I'd missed the series, and how excited I was for this new chapter I still know little about. READ MORE



Feature

GDC 2012: Kickstarting The Process of Funding New Games

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Posted on March 7, 2012 AT 12:23am
Since the site's launch in 2009, Kickstarter has played host to many a dream for funding for a game project, and company spokeswoman Cindy Au gave a few pieces of interesting information in that regard. READ MORE



Preview

GDC 2012: Hands-On: Lollipop Chainsaw

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Posted on March 6, 2012 AT 12:30pm
The twisted mind of Suda51 is prepping to strike again and shortly after last night’s official announcement of Lollipop Chainsaw’s release of June 12th here in North America, several of us in the gaming community were allowed to go hands on with the most involved demo yet of this highly anticipated tongue-in-cheek zombie slasher. And if I was excited before, my anticipation has easily hit a new peak after playing through what is expected to be the fourth level of the game. READ MORE



Feature

GDC 2012: EGM Quick Interview: Lollipop Chainsaw Creative Director Suda51

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Posted on March 6, 2012 AT 12:29pm
If there's one guarantee in the gaming world, it's that you always know you're in for something pretty crazy when Goichi Suda is involved. At a special GDC 2012 party celebrating the game, I had the chance to talk—very briefly—with Suda51 about his upcoming title Lollipop Chainsaw. READ MORE



Feature

GDC 2012: The Brains of the Operation

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Posted on March 5, 2012 AT 04:13pm
Brandon's first GDC blog takes a look at some of the issues facing a trio of industry AI programmers as they wrapped their latest projects. READ MORE



Feature

GDC 2012: Dealing With Gender Issues In Games—And Game Development

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Posted on March 5, 2012 AT 03:19pm
During her GDC 2012 panel "Gendering a Game: Strategies for Team and Content Management in Student-based Game Design," Concordia University's Mia Consalvo talked about the issues that can come up when developing a game targeted at a diverse group of players—and how diversity in the game's development team doesn't automatically solve that issue. READ MORE



Feature

GDC 2012: The Business and Development of Sworcery

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Posted on March 5, 2012 AT 02:59pm
Thousands of games hit the iOS market each week with hopes of breaking through into the pop culture and making an impact. One such game, Superbrothers: Sword and Sworcery EP has been considered widely successful with both critical acclaim and solid sales (350,000 units sold in less than a year of being available). But what makes this game stand out above those thousands and thousands of other games out there, and what might keep it from reaching an Angry Birds level? READ MORE



Feature

EGM Presents:
What We’re Playing This Weekend

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Posted on March 2, 2012 AT 06:10am
Here's what the EGM staff will be playing this weekend—now we'd also like to know what you'll be playing as well! READ MORE



Feature

EGM Feature:
Top 5 Hardest Games

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Posted on March 1, 2012 AT 03:22pm
A common complaint by many gamers who grew up through the NES era is that although games have evolved as an art form in terms of design, storytelling, and even control schemes, many developers have sacrificed the difficulty in the hopes of reaching a larger, more casual audience. Though that’s not necessarily a bad thing in some cases, many of us still pine for those punishing arcade ports and debilitating marathons on games without save files. In tribute to a bygone era, EGM looks at some of their favorite challenges from back in the day. READ MORE



Feature

EGM Feature:
Top 5 Team Deathmatches

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Posted on February 23, 2012 AT 03:38pm
Whether you’re a lone wolf or a team player barking out enemy positions on a headset, your kill-death ratio can sometimes say more about how you play than your Gamerscore or PSN Trophy count ever could. So, with all the great Team Deathmatches we've seen recently, we here at EGM have decided to look at five of our favorite incarnations of this mode... READ MORE



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