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GDC 2012: The Brains of the Operation

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Posted on March 5, 2012 AT 04:13pm
Brandon's first GDC blog takes a look at some of the issues facing a trio of industry AI programmers as they wrapped their latest projects. READ MORE



Feature

GDC 2012: Dealing With Gender Issues In Games—And Game Development

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Posted on March 5, 2012 AT 03:19pm
During her GDC 2012 panel "Gendering a Game: Strategies for Team and Content Management in Student-based Game Design," Concordia University's Mia Consalvo talked about the issues that can come up when developing a game targeted at a diverse group of players—and how diversity in the game's development team doesn't automatically solve that issue. READ MORE



Feature

GDC 2012: The Business and Development of Sworcery

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Posted on March 5, 2012 AT 02:59pm
Thousands of games hit the iOS market each week with hopes of breaking through into the pop culture and making an impact. One such game, Superbrothers: Sword and Sworcery EP has been considered widely successful with both critical acclaim and solid sales (350,000 units sold in less than a year of being available). But what makes this game stand out above those thousands and thousands of other games out there, and what might keep it from reaching an Angry Birds level? READ MORE



Feature

EGM Presents:
What We’re Playing This Weekend

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Posted on March 2, 2012 AT 06:10am
Here's what the EGM staff will be playing this weekend—now we'd also like to know what you'll be playing as well! READ MORE



Feature

EGM Feature:
Top 5 Hardest Games

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Posted on March 1, 2012 AT 03:22pm
A common complaint by many gamers who grew up through the NES era is that although games have evolved as an art form in terms of design, storytelling, and even control schemes, many developers have sacrificed the difficulty in the hopes of reaching a larger, more casual audience. Though that’s not necessarily a bad thing in some cases, many of us still pine for those punishing arcade ports and debilitating marathons on games without save files. In tribute to a bygone era, EGM looks at some of their favorite challenges from back in the day. READ MORE



Feature

EGM Feature:
Top 5 Team Deathmatches

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Posted on February 23, 2012 AT 03:38pm
Whether you’re a lone wolf or a team player barking out enemy positions on a headset, your kill-death ratio can sometimes say more about how you play than your Gamerscore or PSN Trophy count ever could. So, with all the great Team Deathmatches we've seen recently, we here at EGM have decided to look at five of our favorite incarnations of this mode... READ MORE



Feature

EGM Presents:
What We’re Playing This Weekend

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Posted on February 17, 2012 AT 05:21pm
The weekend has officially arrived—so what will the EGM crew be playing during our precious free time? We’re glad you asked! READ MORE



Feature

EGM Interview:
Prey 2

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Posted on February 16, 2012 AT 01:30pm
EGM had a chance to sit down with Chris Reinhardt, the Project Lead of Prey 2 and Co-Founder of Human Edge Studios. READ MORE



Feature

EGM Feature:
Top 5 Open World Games

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Posted on February 16, 2012 AT 01:20pm
Like the great explorers of the Age of Discovery, we’ve got a natural human need to uncover the unknown—to feel that sense of accomplishment that comes with being the first to find something. This need to solve life’s mysteries and discover new and uncharted realms is a motivating factor in many games, but it’s especially true in open-world epics. So, EGM has decided to look back at some of our favorite open-world games. READ MORE



Feature

DICE Summit 2012 Wrap-Up

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Posted on February 14, 2012 AT 07:08pm
The DICE Summit is an annual convention put on by the Academy of Interactive Arts and Sciences that sees the gaming industry’s best and brightest come together to exchange ideas, celebrate the year that was, and look ahead to the future. READ MORE



Feature

EGM Interview:
Aliens: Colonial Marines

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Posted on February 9, 2012 AT 09:01am
EGM had a chance to sit down and speak with Gearbox Software CCO Brian Martel about the highly anticipated Aliens: Colonial Marines. READ MORE



Feature

EGM Feature:
Top 5 Extraterrestrial Invasions

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Posted on February 9, 2012 AT 09:00am
Whether it’s alien invaders or alien protagonists, extraterrestrials have always been a gaming crowd-pleaser—and these bug-eyed, gray-skinned fellas have played some major roles in quite a few terrific franchises over the years. So, EGM thought the time was right to take a look at five of our favorite games involving aliens! READ MORE



Feature

EGM Presents:
What We’re Playing This Weekend

By
Posted on February 3, 2012 AT 04:42pm
The weekend has officially arrived—so what will the EGM crew be playing during our precious free time? We’re glad you asked! READ MORE



Feature

EGM Interview:
Escape Plan

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Posted on February 2, 2012 AT 09:01am
EGM had the chance to sit down and speak with Chris Miller, the COO of Fun Bits, the developer behind Escape Plan, one of the launch titles for the PS Vita, and Deborah Mars, Senior Producer at Sony. READ MORE



Feature

EGM Feature:
Top 5 Point and Click Games

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Posted on February 2, 2012 AT 09:00am
It isn’t always the most involved and complex control schemes that draw us in—sometimes, it’s about the story and the characters and finding that way to immerse the player in the experience. And that’s why point-and-click adventures are still so embraced. So, we here at EGM take a nostalgic-filled look back at five of our favorite point-and-click adventures. READ MORE



Review

EGM Review:
NeverDead

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Posted on January 31, 2012 AT 05:38pm
There are many people out there who wish they could live forever. But Konami and developer Rebellion show that 500 years really can take its toll on a person. And unfortunately it doesn’t do any favors for game players either. READ MORE



Feature

EGM Presents:
What We’re Playing This Weekend

By
Posted on January 27, 2012 AT 06:06pm
The weekend has officially arrived—so what will the EGM crew be playing during our precious free time? We're glad you asked! READ MORE



Feature

EGM Interview:
The Darkness II

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Posted on January 26, 2012 AT 09:01am
EGM had a chance to sit down and talk with The Darkness II's creative director Sheldon Carter and discuss with him demon arms, Darklings, and dead cats. READ MORE



Feature

EGM Feature:
Top 5 Comic Book Based Video Games

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Posted on January 26, 2012 AT 09:00am
Comic book heroes have been inspiring our imaginations for well over 70 years now and have even permeated the gaming culture as well. So, we here at EGM have decided to tug on Superman's cape a little and give our Top 5 Comic Book based video games. READ MORE



Feature

EGM Presents:
What We’re Playing This Weekend

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Posted on January 20, 2012 AT 05:01pm
It's Friday, which means the official start of the weekend is just hours away. So what will the EGM crew be playing this weekend? We're glad you asked! READ MORE



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