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INTERVIEW: Kingdoms of Amalur’s Ian Frazier ready for battle

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Posted on September 6, 2011 AT 08:51pm
Taking on the likes of Elder Scrolls V: Skyrim is no easy task, but EA, 38 Studios and Big Huge Games think they’ve got the necessary mojo to move the metaphorical mountain and dethrone the current king of big-budget RPGs. We had a chance to sit down with Lead Designer Ian Frazier to talk about the team’s star power, creating new IP, and why Reckoning will be a definitive experience for role-playing fanatics. READ MORE



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INTERVIEW: Twisted Metal Creators David Jaffe and Scott Campbell

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Posted on September 6, 2011 AT 07:00pm
Eat Sleep Play’s Scott Campbell and David Jaffe talk shop on the next generation of deliciously demented car combat in Twisted Metal. READ MORE



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Instant Classics

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Posted on September 4, 2011 AT 06:06am
The children of the 8- and 16-bit eras have grown up to become the ones with the power to program, and be it out of a love for nostalgia or just a longing for the days when gaming was simpler and more innocent, they’ve never been more in love with making games that wrap present-day design concepts with experiences you’d swear could have existed on long-gone platforms. So, we decided to take a look at some of our favorite retro-inspired releases from recent years—games that, while conceived and designed during the 21st century, pay homage to their forefathers in one way or another. READ MORE



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Livestream Test

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Posted on May 31, 2011 AT 10:48am
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