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Feature

James Gunn Talks Lollipop Chainsaw at the 2011 Spike TV VGAs

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Posted on December 12, 2011 AT 12:33am
Hollywood director/screenwriter James Gunn walked the red carpet at the 2011 Spike TV VGAs and talked to EGM Associate Editor and Resident Supernerd Ray Carsillo about his experience co-directing/writing Lollipop Chainsaw with Suda51. He also let slip a little new information about the highly anticipated game in regards to Nick, Juliet's decapitated head of a boyfriend, and his part in the game. READ MORE



Feature

EGM Interview:
Soul Calibur V

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Posted on December 8, 2011 AT 09:01am
With it's highly anticipated release less than two months away, EGM had a chance to sit down and speak with Soul Calibur V's Director Daishi Odashima and Producer Hisaharu Tago. READ MORE



Feature

EGM Feature:
Top 5 Games That Legitimized Systems

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Posted on December 8, 2011 AT 09:00am
The EGM crew looks back and thinks of their Top 5 Games that Legitimized Systems. READ MORE



Preview

Hands-On:
The Darkness II – Vendettas Mode

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Posted on December 6, 2011 AT 06:52am
2K gave us a preview of a new narrative cooperative game mode for The Darkness II called Vendettas, where four other Darkness wielders are teaming up to bring the fight to the Brotherhood and lend Jackie Estacado a hand he may not even realize he needs. READ MORE



Review

EGM Review:
Mario Kart 7

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Posted on December 5, 2011 AT 03:08pm
Check out how the latest iteration of Nintendo's classic kart-racer stacks up to its predecessors as we give it a test drive on the 3DS! READ MORE



Preview

EGM Preview:
Rainbow 6: Patriots

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Posted on November 29, 2011 AT 09:48am
EGM had a chance to get a glimpse of the new Rainbow 6: Patriots from Ubisoft while it is still in its early development phases. READ MORE



Preview

Hands-On: The Darkness II

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Posted on November 23, 2011 AT 02:49pm
Last we checked in with Jackie Estacado, demon-limbed star of the Darkness II, he was displaying his new “quad-wielding” skills. Behind a pair of pistols and two ass-kicking appendages, he reduced Mafioso thugs to pulpy, pavement-staining smears. Eager to show off the sequel’s enemy-eviscerating executions, 2K Games intentionally pitted us against low-level goons we could effortlessly dispatch with gore-soaked style to spare. READ MORE



Review

EGM Review:
WWE ’12

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Posted on November 22, 2011 AT 09:00am
WWE ’12 finds a way to take the great customization and storyline strides that last year’s game made and refines them to provide the most authentic wrestling simulation to date. READ MORE



Review

EGM Review:
Saints Row: The Third

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Posted on November 15, 2011 AT 09:03am
You’d be hard-pressed to find a game that matches the debauchery and excess of Saints Row: The Third. Pushing its own boundaries and depravity to the limit, this sandbox action-adventure goes to great lengths to parody anything and everything in gaming and pop culture—even itself—all in the name of entertainment. READ MORE



Review

EGM Review:
Rayman: Origins

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Posted on November 15, 2011 AT 09:02am
When you go shopping this holiday season, think back to the days when you and three friends would game together on the same console. Think about how fun those experiences were—when you could actually hit your buddy for being a jerk or high-five and celebrate with an actual, in-person human being. Today’s online multiplayer’s great, but it can’t re-create the atmosphere of being in the same room as your buddies. That’s why it’s refreshing to see a game that intentionally bucks that trend, saying, “Hey, bring some friends. Let’s have a good time.” READ MORE



Review

EGM Review:
Medieval Moves: Deadmund’s Quest

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Posted on November 15, 2011 AT 09:01am
It’s rare that you see a game revolving around motion controls that also attempts to feature a deep, fleshed-out story like Medieval Moves: Deadmund’s Quest. Unfortunately, you all too often see these types of games fall into the same gameplay traps that this one falls into as well—missteps that take away from the overall experience. READ MORE



Review

EGM Review:
Carnival Island

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Posted on November 15, 2011 AT 09:00am
When it comes to motion-controlled games, the experiences geared at casual audiences usually end up as the most polished, user-friendly products. Of course, you’ve also got the games you typically tire of quickly and don’t pull out again unless you’ve got company over and are looking to goof off—and Carnival Island is a perfect example. READ MORE



Review

EGM Review:
Need for Speed: The Run

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Posted on November 14, 2011 AT 11:59am
Growing up, Burt Reynolds films were always a guilty pleasure of mine, and few have inspired more “someone ought to make a game outta that movie” chatter than the legendary Cannonball Run series. And while EA didn’t exactly shell out the cash to make an actual licensed product, they did the next best thing and ripped off the core concept, fused it with The Fast and the Furious, and crammed the concept into the 18th entry in the Need for Speed series: The Run. READ MORE



Review

EGM Review:
Halo: Combat Evolved Anniversary Edition

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Posted on November 14, 2011 AT 10:27am
A compelling $39.99 package that includes a complete visual overhaul, 3D support, Kinect voice control, and Halo: Reach multiplayer on classic Halo maps, Anniversary is far from your average HD cash-dash. READ MORE



Review

EGM Review:
Assassin’s Creed: Revelations

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Posted on November 14, 2011 AT 09:00am
Assassin’s Creed may well be the greatest videogame history-based epic we’ve ever seen. Each chapter finds a way to add nuance and layers to some of history’s most intriguing moments. Full of rich, vibrant characters outshined only by the detailed re-created and authentic historic cityscapes, Assassin’s Creed has become a favorite of gamers and history buffs everywhere due to its intriguing plot and stellar gameplay. So, how does the fourth chapter in this landmark franchise stand up overall? READ MORE



Feature

EGM’s Backseat Designer:
The Elder Scrolls V: Skyrim

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Posted on November 11, 2011 AT 06:57pm
The game is out, the reviewers have spoken, and it’s clear that The Elder Scrolls V: Skyrim is a slam-dunk for RPG fans, but there’s always room for improvement, right? Take a look at our thoughts on what will help take The Elder Scrolls to the next level. READ MORE



Feature

EGM Quickguide
The Elder Scrolls V: Skyrim

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Posted on November 11, 2011 AT 05:18pm
You’ve picked up Skyrim and fired up your console—now what? Swords and spells in hand, the crew at EGM reveals 5 key tips that will help you start off your journey with a bang! READ MORE



Review

EGM Review:
The Legend of Zelda: Skyward Sword

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Posted on November 11, 2011 AT 12:01am
Another Nintendo mainstay’s joined the 25th-anniversary club, and he’s got a brand-new game that pays tribute in its own special way: The Legend of Zelda: Skyward Sword. Featuring classic elements, characters, and enemies from many of the best Zelda games from the past—with plenty of nuances to make it its own standalone title—Skyward Sword’s conceived as a prequel to Ocarina of Time, a title not only considered by many to be the best Zelda game of all time, but also one of the best videogames of all time. Those are some pretty heavy Iron Boots to fill. READ MORE



Review

EGM Review:
The Elder Scrolls V: Skyrim

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Posted on November 10, 2011 AT 11:02am
Role-playing games just ain’t what they used to be. The days of pulling together a party, trudging through turn-based combat systems, and suffering through 10-minute cutscenes in one’s quest to save the universe are definitely on the way out, and while some may lament the loss of this tried-and-true style of swords, sorcery, and storytelling, there’s no doubt that Bethesda’s Elder Scrolls series has done a lot to change the way we see the genre, focusing on open-world technology, real-time combat, and an impressive emphasis on freedom of choice. READ MORE



Preview

Hands-On: UFC Undisputed 3 Pride Mode

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Posted on November 9, 2011 AT 04:05pm
We recently were able to go hands-on with a more complete build of UFC Undisputed 3 and while the controls still amazed us with the ease we were able to pick them up and play, and many of the fighters seem to be better balanced than before, we were more focused this time around in taking a step back into the MMA past with the game's new Pride mode. READ MORE



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