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Review

EGM Review:
Medieval Moves: Deadmund’s Quest

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Posted on November 15, 2011 AT 09:01am
It’s rare that you see a game revolving around motion controls that also attempts to feature a deep, fleshed-out story like Medieval Moves: Deadmund’s Quest. Unfortunately, you all too often see these types of games fall into the same gameplay traps that this one falls into as well—missteps that take away from the overall experience. READ MORE



Review

EGM Review:
Carnival Island

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Posted on November 15, 2011 AT 09:00am
When it comes to motion-controlled games, the experiences geared at casual audiences usually end up as the most polished, user-friendly products. Of course, you’ve also got the games you typically tire of quickly and don’t pull out again unless you’ve got company over and are looking to goof off—and Carnival Island is a perfect example. READ MORE



Review

EGM Review:
Need for Speed: The Run

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Posted on November 14, 2011 AT 11:59am
Growing up, Burt Reynolds films were always a guilty pleasure of mine, and few have inspired more “someone ought to make a game outta that movie” chatter than the legendary Cannonball Run series. And while EA didn’t exactly shell out the cash to make an actual licensed product, they did the next best thing and ripped off the core concept, fused it with The Fast and the Furious, and crammed the concept into the 18th entry in the Need for Speed series: The Run. READ MORE



Review

EGM Review:
Halo: Combat Evolved Anniversary Edition

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Posted on November 14, 2011 AT 10:27am
A compelling $39.99 package that includes a complete visual overhaul, 3D support, Kinect voice control, and Halo: Reach multiplayer on classic Halo maps, Anniversary is far from your average HD cash-dash. READ MORE



Review

EGM Review:
Assassin’s Creed: Revelations

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Posted on November 14, 2011 AT 09:00am
Assassin’s Creed may well be the greatest videogame history-based epic we’ve ever seen. Each chapter finds a way to add nuance and layers to some of history’s most intriguing moments. Full of rich, vibrant characters outshined only by the detailed re-created and authentic historic cityscapes, Assassin’s Creed has become a favorite of gamers and history buffs everywhere due to its intriguing plot and stellar gameplay. So, how does the fourth chapter in this landmark franchise stand up overall? READ MORE



Review

EGM Review:
The Legend of Zelda: Skyward Sword

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Posted on November 11, 2011 AT 12:01am
Another Nintendo mainstay’s joined the 25th-anniversary club, and he’s got a brand-new game that pays tribute in its own special way: The Legend of Zelda: Skyward Sword. Featuring classic elements, characters, and enemies from many of the best Zelda games from the past—with plenty of nuances to make it its own standalone title—Skyward Sword’s conceived as a prequel to Ocarina of Time, a title not only considered by many to be the best Zelda game of all time, but also one of the best videogames of all time. Those are some pretty heavy Iron Boots to fill. READ MORE



Review

EGM Review:
The Elder Scrolls V: Skyrim

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Posted on November 10, 2011 AT 11:02am
Role-playing games just ain’t what they used to be. The days of pulling together a party, trudging through turn-based combat systems, and suffering through 10-minute cutscenes in one’s quest to save the universe are definitely on the way out, and while some may lament the loss of this tried-and-true style of swords, sorcery, and storytelling, there’s no doubt that Bethesda’s Elder Scrolls series has done a lot to change the way we see the genre, focusing on open-world technology, real-time combat, and an impressive emphasis on freedom of choice. READ MORE



Review

EGM Review:
Super Mario 3D Land

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Posted on November 9, 2011 AT 09:17am
In the first of two high-profile releases featuring everyone’s favorite plumber, Super Mario 3D Land features a combination of classic Mario action and stunning 3D effects, providing one of the most compelling reasons to grab Nintendo’s struggling handheld. READ MORE



Review

EGM Review:
Call of Duty: Modern Warfare 3

By
Posted on November 8, 2011 AT 11:01am
I’m not too keen on the idea of really shooting another man in the head with an AK-47 in the horrific heat of war, but isn’t it a wonder how our fantasies take us to some pretty heavy territory? I have a terrific time being a soldier in a world war in Modern Warfare 3. Some people hate the idea of a game like this, and I kind of understand where they’re coming from. But I’m not here to debate the rights and wrongs of war in our videogames—I’m here to proclaim Modern Warfare 3 the most intense, the most convincing first-person shooter I’ve ever played. READ MORE



Review

EGM Review:
EyePet and Friends

By
Posted on November 8, 2011 AT 12:00am
Over the years, the handy virtual pet has offered many children the chance of owning a fantastic creature without having to clean up the mess. I remember when I was younger and I was suckered into the Tamagotchi craze. And so now, many years later, we’ve seen this virtual-pet genre evolve to the point that we’ve got motion-control gimmick games that basically serve the same purpose. And so, with that, we’re looking at the second iteration of Sony’s virtual-pet time- and money-waster in EyePet & Friends. READ MORE



Review

EGM Review:
Winter Stars

By
Posted on November 8, 2011 AT 12:00am
We’ve certainly seen a slew of motion-control sports games of late—with some definitely more worthwhile experiences than others. The latest publisher to hop on the trend? Deep Silver, the folks who turned the zombie-blasting genre on its head a couple months ago with Dead Island. But can they bring that same innovation to another genre that seems to have hit a brick wall in terms of ingenuity via little-known German developer 49Games? READ MORE



Review

EGM Review:
Batman: Arkham City: Nightwing DLC

By
Posted on November 3, 2011 AT 01:19pm
So, with Batman: Arkham City featuring Catwoman and Robin as playable challenge map characters, it would only make sense that the next member of the Bat-family to be featured would be the original sidekick for the Caped Crusader in the form of Grayson. But is he worth the $7 DLC price-tag (560 Microsoft Points) he comes with or should he simply retreat back to the shadows? READ MORE



Review

EGM Review:
Battlefield 3

By
Posted on November 1, 2011 AT 06:45pm
One needn’t look further than their Twitter feed to get the consensus on Battlefield 3. Considered a potential Call of Duty-killer since EA unveiled that eye-searing single-player demo earlier this year, the publisher’s bid to take down Activision’s FPS juggernaut has been described as both awful and awesome—the former referring to the single-player campaign, the latter describing the multiplayer content. READ MORE



Review

EGM Review:
Uncharted 3: Drake’s Deception

By
Posted on November 1, 2011 AT 09:05am
Uncharted 2: Among Thieves won countless awards and set a sky-high precedent. Does this giant sequel stand up to the lofty expectations? READ MORE



Review

EGM Review:
Lord of the Rings: War in the North

By
Posted on November 1, 2011 AT 09:00am
If you’re any bit of a Lord of the Rings fan, you’ll be blown away by the lengths the development team went to make this look, sound, and feel faithful to that universe. READ MORE



Review

EGM Review:
Sonic Generations

By
Posted on November 1, 2011 AT 09:00am
For 20 years, Sonic the Hedgehog has been the fastest videogame character in the world. Sega’s original Sonic series managed to compete with Nintendo’s heavy hitter, Mario, because it gave players not only speed, but also multiple paths through every level. This core’s held over the years, even though the move to the third dimension hasn’t fared as well for the blue furball. Sonic: Generations brings the old and the new together, literally pitting the original 2D and current 3D Sonic in a tale intended to make original and current Sonic fans happy. Unfortunately, it only works half the time. READ MORE



Review

EGM Review:
inFamous: Festival of Blood

By
Posted on October 29, 2011 AT 09:00am
Pyre Night in New Marais brings out all the weirdos: party girls wearing masks and horns, goths trying to get their cool drunk on, and vampires wanting to resurrect some seriously evil vamp queen named Bloody Mary. Can Cole quench her blood lust in this standalone side story? READ MORE



Review

EGM Review:
House of the Dead: Overkill: Extended Cut

By
Posted on October 26, 2011 AT 06:30am
Back in 2009, an arcade classic was in desperate need of a makeover—and, of all places, it came from the Wii, surprisingly enough. The House of the Dead: Overkill served as a prequel for the immensely popular lightgun House of the Dead games and explained, sort of, both the origins of Agent G (the series’ main protagonist) and the zombie-causing formula he’s fought for 15 years—all wrapped in a ’70s B-movie setting with over-the-top voice acting, tons of sex and swearing, and cheesy moments galore. Looking to capitalize on that surprising success, Sega’s ported the game over to the PS3 with some upgrades in hopes of catching lightning in a bottle with a new audience. READ MORE



Review

EGM Review:
The Cursed Crusade

By
Posted on October 26, 2011 AT 06:00am
The Cursed Crusade revolves around the idea that those who commit heinous crimes against their fellow men—whether in the name of God or not—see their bloodline marked for generations, and that their descent to hell is guaranteed. I think this game may suffer from the fate it laid out for several of its in-game characters. READ MORE



Review

EGM Review:
Kinect Sports: Season Two

By
Posted on October 26, 2011 AT 05:00am
When Kinect launched last year, several titles showed off the possibility of the peripheral, but few had the lasting appeal of Kinect Sports. Fun when played individually—but truly appreciated with a group of friends—the game made a clear, lasting impression on the casual market. Now, Microsoft looks to see if they can reel in soccer moms again with Kinect Sports: Season Two. American football, baseball, golf, darts, tennis, and skiing are all featured in this newest iteration—and if you thought you broke a sweat before, you ain’t seen nothin’ yet. READ MORE



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