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GDC 2012: The Art and Design of Batman: Arkham City

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Posted on March 8, 2012 AT 03:40pm
One of the major reasons that the Batman: Arkham series from Rocksteady has been so successful is the look and feel of the game. It is as if the Dark Knight has leapt right from the pages of Detective Comics and onto our TV sets. And one of the key men behind this feeling is the Art Director on both games, David Hego. READ MORE



Feature

GDC 2012: Game Developers Choice Awards – The Winners

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Posted on March 8, 2012 AT 01:49am
Tonight was the night for the Game Developers Choice Awards—awards picked not by the media, fans, or some shadowy organization somewhere, but by the development community itself. READ MORE



Feature

GDC 2012: Keiji Inafune On Japanese Gaming’s Broken Brands

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Posted on March 8, 2012 AT 01:12am
Keiji Inafune has long thought that the Japanese game development scene is in trouble. The once-Capcom employee best know for his work on franchises such as Mega Man, Resident Evil, and Onimusha, Inafune argues that if Japanese developers and publishers don't get their act together soon, they're going to lag further and further behind those making games in the West. READ MORE



Feature

GDC 2012: One Designer’s Fight to Save the World

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Posted on March 7, 2012 AT 05:55pm
While most games seek to give everything to the player, thatgamecompany’s Chris Bell thinks there’s value in taking some things back. READ MORE



Feature

EGM Interview:
Street Fighter X Tekken Producer Yoshinori Ono

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Posted on March 7, 2012 AT 10:00am
The always lively and outspoken Capcom producer Yoshinori Ono has become the face—as well as the father—of the revival of fighting games as his parent company. EGM conducts a second series of interviews with Ono-san for the launch of Street Fighter X Tekken. READ MORE



Feature

GDC 2012: EA and Maxis Unveil A New Generation of SimCity

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Posted on March 7, 2012 AT 12:35am
At EA's Game Changers event tonight, the company lifted the lid on a whole new version—and generation—of SimCity. Watching the quick presentation, I realized something: Just how much I'd missed the series, and how excited I was for this new chapter I still know little about. READ MORE



Feature

GDC 2012: Kickstarting The Process of Funding New Games

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Posted on March 7, 2012 AT 12:23am
Since the site's launch in 2009, Kickstarter has played host to many a dream for funding for a game project, and company spokeswoman Cindy Au gave a few pieces of interesting information in that regard. READ MORE



Preview

GDC 2012: Hands-On: Lollipop Chainsaw

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Posted on March 6, 2012 AT 12:30pm
The twisted mind of Suda51 is prepping to strike again and shortly after last night’s official announcement of Lollipop Chainsaw’s release of June 12th here in North America, several of us in the gaming community were allowed to go hands on with the most involved demo yet of this highly anticipated tongue-in-cheek zombie slasher. And if I was excited before, my anticipation has easily hit a new peak after playing through what is expected to be the fourth level of the game. READ MORE



Feature

GDC 2012: EGM Quick Interview: Lollipop Chainsaw Creative Director Suda51

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Posted on March 6, 2012 AT 12:29pm
If there's one guarantee in the gaming world, it's that you always know you're in for something pretty crazy when Goichi Suda is involved. At a special GDC 2012 party celebrating the game, I had the chance to talk—very briefly—with Suda51 about his upcoming title Lollipop Chainsaw. READ MORE



Feature

GDC 2012: The Brains of the Operation

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Posted on March 5, 2012 AT 04:13pm
Brandon's first GDC blog takes a look at some of the issues facing a trio of industry AI programmers as they wrapped their latest projects. READ MORE



Feature

GDC 2012: Dealing With Gender Issues In Games—And Game Development

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Posted on March 5, 2012 AT 03:19pm
During her GDC 2012 panel "Gendering a Game: Strategies for Team and Content Management in Student-based Game Design," Concordia University's Mia Consalvo talked about the issues that can come up when developing a game targeted at a diverse group of players—and how diversity in the game's development team doesn't automatically solve that issue. READ MORE



Feature

GDC 2012: The Business and Development of Sworcery

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Posted on March 5, 2012 AT 02:59pm
Thousands of games hit the iOS market each week with hopes of breaking through into the pop culture and making an impact. One such game, Superbrothers: Sword and Sworcery EP has been considered widely successful with both critical acclaim and solid sales (350,000 units sold in less than a year of being available). But what makes this game stand out above those thousands and thousands of other games out there, and what might keep it from reaching an Angry Birds level? READ MORE



Feature

EGM Presents:
What We’re Playing This Weekend

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Posted on March 2, 2012 AT 06:10am
Here's what the EGM staff will be playing this weekend—now we'd also like to know what you'll be playing as well! READ MORE



Feature

EGM Feature:
Top 5 Hardest Games

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Posted on March 1, 2012 AT 03:22pm
A common complaint by many gamers who grew up through the NES era is that although games have evolved as an art form in terms of design, storytelling, and even control schemes, many developers have sacrificed the difficulty in the hopes of reaching a larger, more casual audience. Though that’s not necessarily a bad thing in some cases, many of us still pine for those punishing arcade ports and debilitating marathons on games without save files. In tribute to a bygone era, EGM looks at some of their favorite challenges from back in the day. READ MORE



Feature

EGM Feature:
Top 5 Team Deathmatches

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Posted on February 23, 2012 AT 03:38pm
Whether you’re a lone wolf or a team player barking out enemy positions on a headset, your kill-death ratio can sometimes say more about how you play than your Gamerscore or PSN Trophy count ever could. So, with all the great Team Deathmatches we've seen recently, we here at EGM have decided to look at five of our favorite incarnations of this mode... READ MORE



Feature

EGM Presents:
What We’re Playing This Weekend

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Posted on February 17, 2012 AT 05:21pm
The weekend has officially arrived—so what will the EGM crew be playing during our precious free time? We’re glad you asked! READ MORE



Feature

EGM Interview:
Prey 2

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Posted on February 16, 2012 AT 01:30pm
EGM had a chance to sit down with Chris Reinhardt, the Project Lead of Prey 2 and Co-Founder of Human Edge Studios. READ MORE



Feature

EGM Feature:
Top 5 Open World Games

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Posted on February 16, 2012 AT 01:20pm
Like the great explorers of the Age of Discovery, we’ve got a natural human need to uncover the unknown—to feel that sense of accomplishment that comes with being the first to find something. This need to solve life’s mysteries and discover new and uncharted realms is a motivating factor in many games, but it’s especially true in open-world epics. So, EGM has decided to look back at some of our favorite open-world games. READ MORE



Feature

DICE Summit 2012 Wrap-Up

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Posted on February 14, 2012 AT 07:08pm
The DICE Summit is an annual convention put on by the Academy of Interactive Arts and Sciences that sees the gaming industry’s best and brightest come together to exchange ideas, celebrate the year that was, and look ahead to the future. READ MORE



Feature

EGM Interview:
Aliens: Colonial Marines

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Posted on February 9, 2012 AT 09:01am
EGM had a chance to sit down and speak with Gearbox Software CCO Brian Martel about the highly anticipated Aliens: Colonial Marines. READ MORE



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