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[PAX East] EGM Interview:
Jet Set Radio Brand Manager Ben Harborne

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Posted on April 10, 2012 AT 11:52pm
While it may have been Sega's final home console, the Dreamcast played host to one of the most creative eras the Japanese publisher has ever seen. From those efforts came Jet Set Radio—a hip, stylish, genre-bending game about young Japanese punks on powered rollerblades battling rival street gangs and tagging graffiti around the city. READ MORE



Feature

[PAX East] EGM Interview:
Haywire Group’s Johnny Divertimento

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Posted on April 9, 2012 AT 05:01pm
Here at EGM, our focus is video games. We know them, we love them, and you love them too. During my journey to PAX East 2012, however, I wanted to stay off of the beaten path a little. I wanted to see something different, something outside of my comfort zone. So, I took a quick trip over to the world of table top games. READ MORE



Feature

[PAX East] Exposing The Harassment Female Gamers Receive Online

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Posted on April 9, 2012 AT 01:51pm
The age-old rule that "girls don't game" has been proven to be a myth, as every year, the percentage of gamers who are female continues to grow. What isn't a myth, however, is the treatment that those female players receive online—which was the subject of the PAX East panel "N00dz or GTFO! Harassment in Online Gaming". READ MORE



Preview

[PAX East] DoubleTake: Far Cry 3 – Multiplayer

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Posted on April 6, 2012 AT 04:35pm
The EGM crew's wacky adventures in Boston at PAX East 2012 continue as Ray Carsillo and Eric L. Patterson travel to some tropical islands with the folks from Ubisoft Massive and test out Far Cry 3's Multiplayer! READ MORE



Feature

[PAX East] DoubleTake: Max Payne 3

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Posted on April 6, 2012 AT 01:15pm
PAX East is the land of cosplay and calamity, but for EGM’s Ray Carsillo and Brandon Justice, it’s set to be a whirlwind tour of game demos, developer interviews and virtual violence that began this morning with an up-close-and-personal with Rockstar’s Max Payne 3. Following two stints with Finnish fan favorite Remedy Entertainment, the house that bullet-time built has moved to Rockstar Vancouver, but will it hold up to the slow-mo standard set by the first to games? Let’s find out. READ MORE



Preview

DoubleTake: Borderlands 2

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Posted on April 4, 2012 AT 05:00am
While most gamers are forced to grind it out until the long wait between now and the Sept. 18th launch of Borderlands 2 is over, 2K Games was recently gracious enough to invite EGM editors Brandon Justice and Ray Carsillo to a hands-on preview with the hotly anticipated action title. So did it look like it’s going to live up to the hype? READ MORE



Feature

EGM Presents:
What We’re Playing This Weekend

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Posted on March 30, 2012 AT 11:12am
Here's what the EGM staff will be playing this weekend—now let us know what games you'll be spending your weekend with! READ MORE



Feature

EGM Feature:
Top 5 Cel-Shaded Games

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Posted on March 29, 2012 AT 09:00am
The art of a video game can be just as important as any other aspect that goes into what makes or breaks a game sometimes. The color palette, the lighting, and the style itself, whether its going for a realistic look, a hyper-realistic look, or one of the EGM crew's favorites, cel-shaded, are all critical factors to the visuals of a game. So, being that they are video games and since the guys love it so much, we here at EGM have decided to compile a list looking at our Top 5 Cel-Shaded Games. READ MORE



Preview

First-Look Hands-On Preview:
Epic Mickey 2: The Power of Two

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Posted on March 23, 2012 AT 03:00am
At a Junction Point event earlier this week in Austin, Texas, company president and creative director Warren Spector had an unexpected, shocking revelation for the gaming industry. No, it wasn’t the fact that Epic Mickey 2: The Power of Two exists—that, as Spector joked, was one of the worst-kept secrets in the industry. Instead, the big shocker was the fact that, in Spector's words, Epic Mickey 2 will be the “first musical comedy game in the history of videogames.” READ MORE



Preview

DoubleTake: Darksiders II

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Posted on March 22, 2012 AT 03:26pm
Earlier this week, EGM editors Ray Carsillo and Brandon Justice traveled to the hellish halls of San Francisco’s Bently Reserve Conference Center to undertake their first journey as the universe’s most famous undertaker, Death, in the upcoming action-adventure title Darksiders II. Curses were issued, controllers were thrown, and fun was had—but after all was said and done, how did the dynamic duo feel about their first hands-on time with this hotly anticipated sequel? READ MORE



Feature

EGM Feature:
Top 5 iPad Games

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Posted on March 22, 2012 AT 02:36pm
With the iOS experience continuing to make great strides in the gaming industry, we here at EGM have decided to take a quick look back at five of our favorites that have been released so far. READ MORE



Feature

EGM Presents:
What We’re Playing This Weekend

By
Posted on March 16, 2012 AT 11:15am
Here's what the EGM staff will be playing this weekend—now let us know what games you'll be spending your weekend with! READ MORE



Feature

GDC 2012: The Making of Resident Evil Revelations

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Posted on March 12, 2012 AT 12:39am
At this year's GDC, Resident Evil: Revelations producer Masachika Kawata talked about the challenges the team at Capcom faced in bringing the beloved survival horror franchise to Nintendo's 3DS. READ MORE



Feature

GDC 2012: Harvest Moon Creator Talks About How The Game Almost Died

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Posted on March 10, 2012 AT 06:45pm
These days, the concept of a game about farming isn't anything strange. However, when Japanese developer Yasuhiro Wada first had the idea to make such a project, that concept seemed completely crazy. READ MORE



Feature

GDC 2012: The Art and Design of Batman: Arkham City

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Posted on March 8, 2012 AT 03:40pm
One of the major reasons that the Batman: Arkham series from Rocksteady has been so successful is the look and feel of the game. It is as if the Dark Knight has leapt right from the pages of Detective Comics and onto our TV sets. And one of the key men behind this feeling is the Art Director on both games, David Hego. READ MORE



Feature

GDC 2012: Game Developers Choice Awards – The Winners

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Posted on March 8, 2012 AT 01:49am
Tonight was the night for the Game Developers Choice Awards—awards picked not by the media, fans, or some shadowy organization somewhere, but by the development community itself. READ MORE



Feature

GDC 2012: Keiji Inafune On Japanese Gaming’s Broken Brands

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Posted on March 8, 2012 AT 01:12am
Keiji Inafune has long thought that the Japanese game development scene is in trouble. The once-Capcom employee best know for his work on franchises such as Mega Man, Resident Evil, and Onimusha, Inafune argues that if Japanese developers and publishers don't get their act together soon, they're going to lag further and further behind those making games in the West. READ MORE



Feature

GDC 2012: One Designer’s Fight to Save the World

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Posted on March 7, 2012 AT 05:55pm
While most games seek to give everything to the player, thatgamecompany’s Chris Bell thinks there’s value in taking some things back. READ MORE



Feature

EGM Interview:
Street Fighter X Tekken Producer Yoshinori Ono

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Posted on March 7, 2012 AT 10:00am
The always lively and outspoken Capcom producer Yoshinori Ono has become the face—as well as the father—of the revival of fighting games as his parent company. EGM conducts a second series of interviews with Ono-san for the launch of Street Fighter X Tekken. READ MORE



Feature

GDC 2012: EA and Maxis Unveil A New Generation of SimCity

By
Posted on March 7, 2012 AT 12:35am
At EA's Game Changers event tonight, the company lifted the lid on a whole new version—and generation—of SimCity. Watching the quick presentation, I realized something: Just how much I'd missed the series, and how excited I was for this new chapter I still know little about. READ MORE



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