Posted To Call of Duty
I walked away from this year’s PAX East with some very mixed emotions, but one thing I brought home with me was this glimmer of positivity: Gaming ...
Never Alone and others of its ilk show us the model for creating new game worlds to explore.
All this talk about The Order: 1886's length misses the point: We should be concerned about quality, not quantity.
Tired buzzwords and talking points strip the soul out of our conversations about games.
Last weekend, I had the chance to attend the Capcom Cup finals in San Francisco—the place where this year’s Capcom-sponsored Street Fighter IV ...
Associate Editor Josh Harmon How did this get here I am not good with videogames It’s been almost two years since I first ...
VGX was supposed to be a new beginning for Viacom’s oft-mocked videogame awards, the former VGAs. It was supposed to just be about the games ...
Posted To No Man's Sky
Game Designers, Humble Hearts Alex Kain and Dean Dodril What really separates indie games from big-budget fare? hen we were ...
Posted To EGMnow
Managing Editor Andrew Fitch Tabloid journalism does a disservice to gaming’s pressing issues Game Developers Really Need ...
Posted To EGMnow