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Features

Five reasons we can’t wait to play the new Doom

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Features

EGM’s Best of 2015: Part Five: #05 ~ #01

Introduction This is it. The culmination of all the hard choices, mixed emotions, and bitter arguments that nearly saw the EGM Crew ...

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Features

Introduction The time has come once again, as the staff at EGM sat down and fought it out over which of this year’s released ...

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Features

Introduction The time has come once again, as the staff at EGM sat down and fought it out over which of this year’s released ...

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Features

EGM’s Best of 2015: Part Two: #20 ~ #16

Introduction The time has come once again, as the staff at EGM sat down and fought it out over which of this year’s released ...

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Features

EGM’s Best of 2015: Part One: #25 ~ #21

Introduction The time has come once again, as the staff at EGM sat down and fought it out over which of this year’s released ...

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Features

EGM’s Best of 2015: Josh Harmon’s Editor Awards

Introduction The phrase that most often springs to mind when I think about the games of 2015 is “settling in.” Top-end ...

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Features

EGM’s Best of 2015: Spencer Campbell’s Editor Awards

Introduction Despite whatever my colleague Ray says in his retrospective, 2015 was a jam-packed year. Adventures, shooters, ...

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Features

EGM’s Best of 2015: Nick Plessas’ Editor Awards

Introduction People may say that this was a generally bad year for gaming, but I feel I must disagree. This may be due to the fact ...

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Features

EGM’s Best of 2015: Matt Buchholtz’s Editor Awards

Introduction 2015 was a year of pleasant surprises. Sure there were big titles that entertained, but there were equal amounts of ...

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