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A Look Into The World Of Defiance

By
Posted on March 30, 2013 AT 07:34pm

With the expansive and trans-media property Defiance getting ready to launch next week with the release of the game (the accompanying television show is premiering on April 15th), Trion Worlds was gracious enough to hold a community event to give those in the media and a few fans a chance to check out the game and the show in  length, and DigitalNoob was lucky enough to get an opportunity to attend.

The universe that Trion Worlds and Syfy have come up with is an impressive one, with a huge story to flesh out their worlds. With eight different races to see and experience, a massive planet that is both familiar and completely new in the Terraformed Earth and lots of complicated and unique characters, this world itself has as much depth as most long-running franchises in its first installment.

The world of Defiance is a massive experience, with both the television show and game (due out on Xbox 360, Playstation 3 and PC on April 2nd) making a concentrated effort to show an expansive and varied world. While the show is not due out for another few weeks, fans looking forward to this franchise are able to see the first 14 minutes of the show on their website here. The rest of this lengthy and impressive pilot is too much for words here, so those waiting for the show will just have to sit tight until it premieres. Those first fourteen minutes should be a pretty good insight into how much effort Syfy and Trion are putting into this world.

The game itself is even more expansive, creating an open world massively multiplayer online experience, something that console fans don’t have a whole lot of experience with. There is so much to do and see in this world that it’s hard to figure out where to start. The character customization is broken up into several different types, with both genders and two races available. There are various different styles to check out, each with their own unique advantages and disadvantages, so it is suggested that players try a few out to see what fits their play style. This also combines with the decision to go with one of four skills, which can be leveled up using the game’s EGO (Environmental Guardian Online) system, which uses experience points to build EGO units that can be used to upgrade skills.

The four skills (Overcharge, Blur, Cloak and Decoy) each have their own way of tying into the player’s style, with additional perks being granted inside of that skill tree that can be unlocked and upgraded as well. The Overcharge skills adds a damage boost to the player for several seconds, allowing them to do massive damage to the more hard to kill enemies. Blur increases melee damage and movement speed for those who like to get up close and personal, with Cloak doing things in a similar fashion, though used more for stealth. This skill makes the player invisible to enemies, allowing them to sneak up for a quick attack and usually an easy kill on the unsuspecting foe. Decoy creates a lifelike simulation of the player that runs through the area, distracting all enemies as it does so, allowing for the player to get into cover or use that time to inflict some damage. With each of these skills, there should be no player left wanting of an ability, as these four core skills fir perfectly into the game, and the perks making it that much more of an custom experience.

The biggest draw to this game is the incredibly dynamic world, that changes and shifts with the goings on of the world. Huge wrecked masses called Arkfalls (huge crystals that fall from the sky that need to be either destroyed or mark a different event near it) can drop at any moment, and players from all over the world can jump in to make sure it gets taken care of. Being able to handle a task like that is one of the most interesting things about this game: at any time, there could be thousands of people in the world of Defiance, all available to be interacted with and seen. Events happen nearby or across the map, with story missions and side-quests available throughout the travels of the player, Arkfalls dropping constantly, and enemies littered across the map, all looking to take you out as soon as possible. And this is just one of the major modes featured in the game.

There are several others:  Group activities are plentiful in the game, with players able to group up in the main world of the game as well as in specific cooperative missions where players get into small groups of five and take on a specific task. Don’t think that you don’t get to go out there and kill other players, either. There are two major ways to get a good fight in with another user: The player vs. player mode on several of the major areas of the game (which is a pretty basic third-person battle mode against players on teams), and the even more massive Shadow War, a competitive multiplayer mode that pits masses of players against one another in an open world environment featuring vehicles, lots of guns and even a few Arkfalls. This mode plays like a Domination mode, for the most part, with these throngs of players all getting together to control one of three areas of fallen Arktech, gaining points in order to take a victory. The winners get special credits that can be used towards gear in the future, making it a very attractive gaming option for PvP.

DigitalNoob was also able to interview Bill Trost, Creative Lead behind the game and one of the original few to get behind the creation of this massive experience. In this role, Bill had a major hand in creating and designing this world and all it entail, and we here at DN appreciate the opportunity to talk to someone this passionate about their project and with this much experience in creating such a massive world. The interview can be heard in the link below:

With such a massive world and a dynamic gameplay experience, this game is unlike anything ever seen in gaming. This game may very well be the first in a long line of cross-media products, with this project leading the way in a revolution of media. With so much going on, it will be interesting to see how the game catches on and how it develops in a world of first-person action games and PC MMO’s. Consoles have never seen a game like this, and PC players have only seen similar products. While it would be wonderful to see this game work out without any major issues, server problems and a lack of audience are concerns for this brand new science-fiction universe. Trion has likely worked out most of those bugs (the main server concern being on Xbox 360, as nothing of this nature has really been tried on the console before) and look to have a loyal and dedicated audience already, well before the game is due to come out. With that audience likely to grow quickly, Trion looks to have scored a major hit with this universe, getting players who love the show into the game, and vice versa.

Look out, gaming world. Defiance is coming, and it’s not holding anything back.

 

Russ Pirozek, known as "Noobcrawler" to some, is a gamer and comic book fan who sometimes gets around to writing for DigitalNoob.com. He's also awesome. If someone looked up "awesome" in the dictionary, his picture wouldn't be there, but that's because he's too busy being awesome to pose for a photo.


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