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CD Projekt RED Announces REDEngine3

Posted on February 1, 2013 AT 12:37pm

Today game studio, CD Projekt RED announced their latest game engine, RED Engine 3. The new engine, designed with non-linear RPGs in mind, includes a plethora of developer tools to create expansive, immersive open worlds for the next generation of video games.

Adam Badowski, head of CD Projekt RED studio, said “If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world, and one that builds a vast, open world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion. When working on our previous titles, I didn’t dream that we would achieve something like this. Thanks to the support of all our fans, now we have the possibility to use REDengine 3 and create something many RPG fans dream of.”

The studio’s engines have been used in the past for games like The Witcher and The Witcher 2. The 3rd version of their incredible engine will be used for the studio’s second project, the highly anticipated open-world RPG, Cyberpunk 2077.  This new engine will make the game comparable to some top-tier shooters in its presentation and quality. The powerful engine will blur the line between per-rendered CGI and real-time rendered graphics, bringing players even closer to a real-world environment in a game.  New face and body animation tools allow for even more realistic facial expressions and body animation, including movie-quality cutscenes and character interactions.

The technology uses high-dynamic-range rendering with 64-bit processing, ensuring superior quality and allows for more precision lighting without loses derived from lower contrast ratios. A flexible render allows for forward+ rendering pipelines and has a wide range of cinematic post-processing effects, including bokeh, depth of field, color grading, and flares from several light sources. A high-performance terrain system uses multiple layers to be efficiently blended and uses tessellation for maximum detail. The engine also includes seamless blending between animation and physics and so many more features. It also uses CD Projekt RED’s REDkit editor with tools designed specifically for creating RPGs. Within the editor, developers can create complex, branching quests and then set them in a free roaming environment using a simplicity not found in other editor sets.

James Conrad is a Pokemon fanboy, lover of the arts and is forever broke.
Tweets: @JRCnrd
Artwork: jrcnrd.artworkfolio.com
Email: jrconradATdigitalnoob.com

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