My Games
New Games
Top Games


  • 200
  • 200
  • 126
  • 200
  • 200
  • Images
  • Podcasts
  • Other
  • More
  • 3K

DmC – Devil May Cry [PC] Review

Posted on January 31, 2013 AT 06:26am

When DmC was announced, rebooting Dante, and presenting this guy who looked as young as Dante in 3 did, I was a little skeptical. Sure, there was the fangirl in me who cheered at the thought of a new Devil May Cry, having played all the others, but something about this new look just turned me off. I took it in stride, watching the trailers, screenshots, and gameplay videos, and the black haired man grew onto me. When DmC was finally released and I was able to get my hands on it, I told myself, “It’s Dante, just an alternative timeline. Go with that.” And I’m glad I did; taking everything from all the other (good) Devil May Cry games, putting them into one, and expanding on the few things that it lacked, DmC is everything a Devil May Cry game should be.

Warning! Strong language may be used in the following review, but only as proper adjectives or quotes. F-bombs will be dropped! And a possible middle finger.

The new DmC brings Dante back in a new light as a “fuck the world” young man who parties hard during the night, and well, seems to sleep through the day. Okay, that’s not too far from what he used to be… The game opens with a bald man in a business suit threatening someone over the phone for a large amount of money, and he and his wife/mistress are gloating in the misery of it all, when the man becomes infuriated suddenly, speaking of the spawn of Sparda, Dante. Speaking of the hybrid, cut to a night club where he is found enjoying himself. He takes two strippers around the amusement park that happens to be right outside his trailer which sits at the end of the pier. The ladies and him take the party to said trailer, and well, this is Dante; you can guess what happens. He’s woken up the next morning by a pounding at the door, and a young woman named Kat warning him to get up and get out. Of course he does this naked which doesn’t seem to faze him, Kat, or any of the people around his trailer. He is promptly pulled into Limbo and attacked by a creature called the “Hunter”, which cues the “slow mo flying through the trailer while getting dressed and have conveniently placed objects to block Dante’s junk” scene. Folks, after the first two minutes of the game, there is about four solid minutes of sheer fan service, for whatever team you bat for; you can thank Ninja Theory for that later. Oh, and cue fight scene.

Vergil, and Yamato graffiti

The story of DmC is something that rising above all the other games in the series. Being a hack and slash game, most people would simply write the lack of a story off as an expendable casualty, one that seems to be common in most games today, but DmC makes it a leading star. As the story unfolds, you watch Dante grow and change, even up until the very last moment before the credits, going from someone who only cares about the right now to caring about more than he ever knew. The characters are well written, and each has their own method; Dante is brutal and honest, Kat is mildly secretive, and Vergil is his calculating usual self with a smile. The other characters you encounter, which are only a few, have their own style, some are constant while others actually change during certain critical moments. It is something to experience on one’s own.

The voice acting and motion capture are nearly flawless. Very few lines are poorly delivered, and even when they are off, they are not something that completely breaks your immersion; even the bad puns Dante shoots out here and there just work, and can draw a laugh or two. When he and a boss have a “fuck you” shouting match, it’s just right for that moment; it’s short but it works so well. The motions the characters go through, especially in combat, are amazing. The little reactions, ticks, and traits of the characters come out in body language, so it is something to pay attention to. The facial emotions of the characters are stunning, especially Dante’s; the eyerolls, the glares, and the sneers are something to capture the attitude of the moment.

He’s happy.

Sticking with sound, the sound effects and music are masterful. Every little thing you do causes some kind of noise, or a change in noise, and it brings the world together. Running down a hallway in a building, and hit a puddle for a brief second, your footsteps change. Hits that connect draw different noises from the demons, and even from Dante when he’s hit, he’ll curse, usually spouting a “fuck” or some other expletive. During combat, I ended up relying on sound for certain things like when an attack was fully charged while I watched the enemies. If you can, play this game with surround sound or simulated surround sound because hearing one of my weapons hover behind me, locking down an enemies for several seconds while I tear into another in front of my as another one charges from the side is incredible. The music is a combined effort between Noisia and Combichrist, giving the typical Devil May Cry 3 feeling but darker. The gritty music might be a turn off if listened alone but it blends well with the environments and the world. Some tracks are perfect for your shuffle such as “Hunter Theme” and the launch trailer music “Tommy’s Theme”.

Graphical wise, the world around you is staggering, from the real world to when Dante is dragged into Limbo, the distortion and explosion of the environment is well done. Little details such as the buttons and a joystick on an arcade machine to the larger scaled such how the world continues on for as far as the eye can see, and the background changes as you go along in some worlds. The designs of the levels give each a certain feel to each of the tall twisted buildings of the city to the infested beating heart of evil. The glinting of lights, the explosion of demon bodies, and the way the weapons slice through bodies is displayed perfectly. The variety of demons is interesting too and while most are “reused”, they’re given a slightly new design with new abilities attached each time. The feel of the infection from the demon world takes hold in some of the enemies as black ichor runs from their eye sockets or dark tendrils slither from their body. The interaction between some of the demons are fun to watch too, between area of effect attacks that cuts down other each other on accident or sending off a shield that surrounds one of their allies.

Amazing world, Limbo is.

Combat and skilling up have been perfected in DmC. Flowing from one enemy to another and from one weapon to the next is flawless and I don’t think I could find something done so well somewhere else. With a total of eight weapons (Rebellion, Ebony and Ivory, two angel weapons, two demon weapons, and two additional guns), you have access to all of them with a simple flick of a button. Rebellion is always at hand and each other category of weapon (Angel, Demon, and guns) cycle through their own so you don’t have to go through all of your weapons just to get the one you want. Combos aren’t staggered or hitched and can keep going until the only one left standing is you. Each weapon works so well with one another, it is hard to just settle on one gun, one angel weapon, and one demon weapon, though most will find one of each that works best for them. Skilling up is no long a game of “Can I afford this?” but more of “What to get?”. Completing a level, killing enemies, finding collectables, and scoring high at the end will total up to give you White Orbs, a certain number giving you an upgrade point, each upgrade point being able to used to improve any ability you have the prerequisites (if any) for. These points can be spent between missions and at Divinity Statues and can even be taken away from abilities, save for default skills, and given to another skill. This allows you to adjust your play style to your liking or for the particular level, changing from heavy gun use to becoming an air juggling master.

For the most part, controls are solid, with everything streamlined into different combinations of buttons, in addition to special buttons to designate a “stance” or a “form”. These determine your primary weapon. In human form, which is default, Dante wields Rebellion, and the demon and angel weapons are a simple button hold away. But what if you needed to constantly use the angel weapon against an enemy that was only vulnerable to said type of weapon? Using the angel form will make your angel weapon your main weapon and tapping the other stance buttons or the “on-the-fly” buttons that are usually used to access the angel/demon weapons will cancel out your current stance and default you to human. As I said, this is extremely useful when you’re fighting specialized enemies. Only one specific times did the controls ever give me a problem and it’s more of a hardware problem than anything. I found out that my keyboard can only accept so many button inputs at a time before it negates any further inputs. As you can imagine, this lead to a few deaths. The one thing that was in game that did not always work as intended were certain grab points that are reached with an ability called “Angel Lift”. You bring up your angel weapon (Q), press the corresponding button (Right Mouse Button by default), and Dante would toss out a whip. Once that whip connected, he would be dragged to that point. Unfortunately, if you were too close to the point, it had a habit of not recognizing that you really wanted to grab hold of the point and finding this out over an open chasm is not good news. Later on, these points will have a green ring circling the grab point and, after you’re drawn to it, hitting the jump button will jet you across the air in the direction that the ring was facing. This too falls prey to the a similar problem of the grab points and might just send you in the wrong direction.

Battle ready for whatever comes his way.

While you can easily blow through the game in less than 12 hours, the quest for those SSS ranks on every stage will keep you coming back for more. The difficulties are as follows:

  • Human – Enemies are weaker and do less damage. (Easy)
  • Devil Hunter – Enemies use core attacks, and do moderate damage. (Normal)
  • Nephilim – Enemies are stronger and more challenging. (Hard)
  • Son of Sparda – Play through Devil May Cry with stronger enemies and remixed enemy waves. (Very Hard) Beat the game on any difficulty to unlock this mode.
  • Dante Must Die! – Play through Devil May Cry with the strongest enemies and insane enemy waves. (Extremely Hard) Beat the game on ‘Son of Sparda’ to unlock this mode.
  • Heaven or Hell – Play through the remixed mode with a twist: Enemies die in one hit, but so does Dante! Beat the game on ‘Son of Sparda’ to unlock this mode.
  • Hell and Hell – Play through the remixed mode with an extreme twist: Enemies have standard health, but Dante still dies from one hit! Beat the game on ‘Heaven of Hell’ to unlock this mode.

Most of these are familiar to anyone who has played a Devil May Cry game. Nephilim is definitely a place to start if you’re familiar with the series, or just like a decent challenge to start off with. Personally, I’m looking forward to Son of Sparda and Heaven and Hell.

SUMMARY: DmC is just what a reboot should do to not just a series, but to characters like Dante, who need a little more fleshing out sometimes. Get over the fact that he doesn’t have white hair, or his age; this is Dante, plain and simple. Give him a chance and you’ll see the character development that was greatly needed. Amazing story, characters, worlds, and combat bring everything together. Ignore the flaws, and this game is damn near perfect. Get it now if you already haven’t.

  • THE GOOD: Story, graphics, music, and more. Everything a Devil May Cry game needed.
  • THE BAD: Some problems with mechanics, but can be avoided if careful
  • THE UGLY: Mission 14… the boss… you’ll see.

SCORE: 9.5

And the “Best Worst Reboot Ever” goes to: This game. Ninja Theory and Capcom did right, and I can only hope they do more. For all of those who doubted DmC since its first announcement, get over it; this is how you do a reboot.

As a gamer for life, I've watched many things come and go. My controller has changed color and shape many times, along with my console. A fan of action RPGs and the like, I'm always willing to give a good game the chance to impress me. || Editor-In-Chief || @GamingMistress ||

8840 Wilshire Blvd.,
Third Floor,
Beverly Hills, CA 90211

© 2015 EGM Media LLC. All rights reserved. Trademarks belong to their respective owners.
Website Interface © 2012 EGM Digital Media, LLC.