Posted on February 4, 2013 AT 08:53pm
Part Three of the five part “Executive Extinction” event has arrived with the release of Executive Assistant: Assassins #8 from Aspen Comics. Thus far, this series has been exciting and action packed, with the Executive Assistants clashing in explosive and violent ways. After the attack on Lotus by fellow Executive Assistant Rose, two other EA’s, Lily and Orchid, stepped in to put an end to the fighting. While Rose’s attack didn’t exactly go as planned, nothing else that the ladies on the opposing side seems to be going so well, either.
The first installment of part three of this event is definitely one to remember, as it introduces a new character and allows the reader to truly see what the Executive Assistants are capable of and willing to do in order to get the mission accomplished. While the first half of the issue is nearly all dialog, it does its job well and leads up beautifully to the explosive action sequence contained afterwards. As of the end of this issue, there hasn’t been a major moment of plot development, in regards to the end game. Mazutsu, the main antagonist of the story, has been scarce throughout much of this, with the other Assistants taking on most of the conflicts. Hopefully as the crossover begins its second half, he will be making a much bigger impact.
Writer Vince Hernandez has been doing a great job thus far balancing the story between this series and David Wohl’s Executive Assistant: Iris, the other side of the coin in this event. While each have approached their respective titles differently, each complement each other in an exciting and interesting way. Given the more obvious presence of Lily, the “rebel” of the group, this title seems to be a bit more on the edgy side as far as content goes, and Hernandez is showing no signs of changing that dynamic. More cursing and questionable motives appear in this title than its other half, and for some, this may be a bit too much, but as far as making sure there is a difference between the two, it’s fitting, especially given the motives of the characters themselves.
The art team of Jordan Gunderson, Mark Roslan, Charlie Mok and Teodoro Gonzalez have continued to show great chemistry and skill. This issue is a bit less impressive than the others in some ways, but overall, another solid job by all involved. The main issue with some of the artwork in this installment comes with the various distances the characters are from the perspective of the reader. There are a lot of panels that are set up to look as though they are seen from a distance, which leads to a few more panels looking a bit over-simplistic and blurry. This is not the fault of the artists as much as it is the price that has to be paid for those types of panels, but there are a few more of them in this issue than others, which as far as the overall aesthetic is concerned, is a let down. There has been some great artwork in this series thus far, and this one falls just slightly short of the high standard set for the series.
Summary: The halfway point of the “Executive Extinction” has done what many other large events have done: dipped in quality during the middle of the run. While this is not a bad issue by any means, and does a fine job of bringing new players into the game, there is a bit of a lull when it comes to bringing the characters closer to reaching the end of their journey. While the series is only halfway through, this stretch is pivotal, and hopefully it will wind up paying off as the series continues.
- The Good: Exciting Action, Introduction Of New Characters
- The Bad: Slow Story Development Causes Plot To Stall
- The Ugly: Blurry Artwork On Distance Shots
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