Posted on June 16, 2012 AT 08:40am
While playing Inversion, I couldn’t help but think of Gears of War. Inversion has brothers in arms, one man is going against all odds in search of a family member, and guns with huge lancers at the end. Inversion, at best, is just another generic third person shooter that has ripped off Gears of War almost to a T with an extra added in feature that isn’t quite polished upon the game’s release.
While Inversion isn’t a terrible game, it’s certainly not a good one either. Like I said, generic at best with some fun elements but just not enough fun to make it a great game or something other than generic. For PS3 gamers that have always wanted to try Gears of War 3, then this is the closest thing you will get so there’s a plus to the game.
If you’ve played Gears of War then you have played Inversion. The gameplay is almost an exact replica of Gears of War 3. The cover system, the way you change weapons, and even the weapons themselves are straight out of Gears of War. The weapon you use the most in the beginning of the game is a slightly modified retro lancer. Huge gun with an even bigger poker at the end to compensate for something else, if you know what I’m saying. There aren’t many weapons to choose from until later on in the game but the game is so short that you won’t have much of a chance to use them. Some guns do seem overpowered than most like the replica of the Hammurburst; a semi automatic rifle. With other guns, like the shotgun, it was hard to find ammo for. In other words, I didn’t feel as if the guns were balanced enough.
As with most third person shooters, this one is cover based and at least Saber Interactives did well with. There are enough blocks, cars, and debris to hide behind and reload and/or regenerate health while the enemies are coming after you. I love having to switch back and forth between covers since some objects are destructible. The melee in the game is pretty much a one hit one kill. Honestly, it seems a bit clunky but there was hardly a time I was so close to an enemy that I wanted to melee it.
The most unique aspect of the game is defying gravity. While it’s a good concept, it just wasn’t executed well. I found myself rarely using the Gravlink in fights. The AI partner would use it and then I’d shoot the enemies that were launched in the air. Inversion doesn’t do a good job in telling you what moves you can use except for the most important ones. It’ll show a cutscene explaining why and how to use it and then you get the chance in testing it out. I really enjoyed pulling a Lutadore to me and then bashing brains out or throwing it back into another Lutadore.
Supposedly, the Gravlink is the concept that was meant to set Inversion apart from every other shooter. Unfortunately, it doesn’t. It has two settings: blue, which can lift enemies and objects up and cause them to float; and red, which crushes them down. It has potential, but like I said before, I rarely used to any real effect. Using the blue Gravlink is wildly inaccurate and doesn’t do what I tell it do half the time.
Another bit of missed potential comes from the gravity bubbles scattered throughout the world. Occasionally you will come across an area that has no gravity and you bounce from place to place, occasionally fighting enemies along the way. It is a great idea, terribly done. The areas you can bounce between are very specific, and you need to look for a highlighted section. This idea would be better executed if it wasn’t so scripted.
The best part of the game is the story. Even though there aren’t any plot twists, Namco and Saber Interactive did a good job implementing Davis and the search for his daughter who Davis thinks is in a camp with all other children. The game starts off with the Lutadores coming up from the depths of Earth and taking over everything. Doesn’t this sound oddly familiar? Anyway, you get to your apartment only to find that your wife is dead and your daughter is missing. You and your partner Leo are captured and taken to an internment camp of sorts and after a few weeks, you two are able to escape. You join up with a military force bent on destroying the Lutadores and reclaiming your planet; you help them and they will help you search for your daughter.
The voice acting is terrible and the characters seem to be wooden and lifeless. It’s like the voice actors got bored while reading the script or they were in a hurry to get the game over with. Even Leo’s voice acting is terrible and he’s the one that speaks the most often and has the most lines.
The enemies are even photoshopped right out of the Gears of War series. The enemies are bland; all like five of them. You will run into the same enemies over and over again; there is absolutely no variation that the bosses are even the same. The last boss battle is a boss from an earlier level who partnered with another boss from, yes, an earlier level.
There is multiplayer in this game but good luck finding a match with people. Co-op is the same way. Good luck finding a friend to play with, let alone a friend that has heard of the game.
I think Namco and Saber Interactive were just wanting to combine Gears of War with Bulletstorm and make it a fun game which obviously, they failed at. A good concept none the less but Inversion needs to be polished for it to be a great game that gamers will come back to. Let me make it clear, I’m not knocking on Inversion for being a re-hashed game since every game re-hashes concepts from other games but when almost everything is photoshopped from Gears of War and it’s not even a good game then it’s hard not to bash on it.
- THE GOOD: A touching plot about saving family against all odds
- THE BAD: Shooting mechanics and the bland characters and off balanced guns
- THE UGLY: The massive amounts of Gears of War rip off moments
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