Posted on January 16, 2013 AT 12:07pm
The Boston Festival of Indie Games will take place on September 14, 2013 on the MIT campus, in various locations. The event is free and open to the public. Attendee and games registration will begin in February so watch the festival’s website for details at they are released: www.BostonFIG.com
The Boston Festival of Indie Games allows attendees to play indie video, table top and LARP games, attend talks and film screenings, and provide valuable feedback to the independent game developers. At the same time, these indie game developer’s get to show off their games and win some prizes from the BFIG Digital Games Showcase. Bragging rights are never a bad thing.
Highlights from the 2012 Boston Festival of Indie Games included (from official press release):
- Over 2,000 attendees walked the halls of MIT playing nearly 50 digital and board games, including the five showcase winners…That’s So Indie by Chris Hanna (Best Game Design), Prime’s Quest by Prime’s Quest (Best Technical Quality), Negative Nimbus by CloudKid (Best Visual Art), Jack Lumber by Owlchemy Labs (Best Audio Design), and Resonance by Wadjet Eye Games (Best Narrative), along with fest favorites Fieldrunners 2 from Subatomic Studios, and Girls Like Robots from PopCannibal.
- The Adobe Game Jam featured seven development teams, given the theme of “independence,” and set loose to create complete games by the end of the day, which were later demonstrated to festival crowds.
- Guest curators for the Games Showcase included Tim Stellmach and Geoff Pitsch from Harmonix, Eitan Glinert from Fire Hose Games, Jason McIntosh with Gameshelf and Philip Tan of MIT Game Lab.
- Full-house film screenings included Indie Game: The Movie, Get Lamp, Going Cardboard and Darkon.
- Featured keynote speakers included Jason Scott, filmmaker of Get Lamp, and Leigh Alexander, Kotaku columnist and established games industry journalist, plus Peter Molyneux dropped in as a surprise guest.
- Featured Boston Festival of Indie Games partners and supporters that made the 2012 event possible included Adobe, Unity, Dell-Alienware, Wacom, Tapjoy, Stomp Games, Yelp!, DIGBoston, MassDiGI, The Tap Lab, and Morse, Barnes-Brown & Pendleton.
If you live in in the area, or need a place to showcase that game you have put your blood, sweat and tears into, this is the event you won’t want to miss.
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