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PAX Prime 2012: Hands on with Konami

Posted on September 5, 2012 AT 10:59am

If there’s one thing Konami knows, it’s how to present their games, and the presentation was awesome on Friday morning of PAX Prime. Set up in a massive suite room at the W Hotel, the room was filled with demos and games, all ready to just dive straight into. I was met by Kelsey and Brandon, both excited to see me first thing in the morning and oh so ready to get into trouble.

Metal Gear Rising, of course, was my first choice, and finally getting to play the demo that has been show before just made my day. It was one of those games that it’s awesome to see it in action, but a completely different thing to actually play it. Twisting Raiden’s blade back and forth and shredding enemies into nothing more than little tiny meat chunks was just mind blowing, and the game keeps track of how many slices you’ve performed and how many pieces you’ve just cut your target into. The gameplay was flawless, and combat was so smooth, changing your attention from one enemy to another felt natural. The area you’re placed into have such an amazing amount of details, I found myself running around a bit before actually continuing on just so I could take everything in. Destructible environments are nothing new, but Rising does it right; there is so much to cut, chop, and slice, you’ll find yourself looking for more things to decimate. This was absolutely one game I cannot wait to get my hands on.

I hopped over to the 3DS which had a demo Castlevania: Lords of Shadow – Mirror of Fate. To be honest, I wasn’t quite sure what to expect. While I had seen screenshots and read a bit about the game, I was still unprepared, and having never actually played on a 3DS, it took a bit for my hands to settle into place. Mirror of Fate plays just like the side scroller Castlevania games which did bring a smile to my face. The controls felt a little awkward at first, but it barely hindered my gameplay experience. The demo was a nice balance between the old school games and Lords of Shadows, and that combination I think it what’s going to bring this game forward into the spotlight even more so once it does come out. The music and sound were great; hearing the sound of the whip lash out and crack against bones and armor just made my day. The crowning glory to it all is that when you start the demo, it puts you just outside of Dracula’s castle, an tribute to all the old school Castlevania games before it.

I had time to check out one more game, so I snagged a seat in front of the new Zone of the Enders HD Collections. Having played only a little of the first game when it came out, seeing it remastered to Playstation 3 was interesting. You could tell that the cutscenes were a little outdated but in game, the world looked amazing. New interfaces, improved audio, redrawn art, it was all there and was a nice little treat, especially for such an odd but awesome game. The controls felt tighter too, making combat much smoother than before.

I have to thank Konami for opening their suite up to me and allowing me to play the games I had time to play. It was a great way to start my PAX Prime, and I’ll be on the lookout for Metal Gear Rising and Castlevania: Lords of Shadow – Mirror of Fate when they do come out. Now if I could only solve my lack of a PS3 and 3DS…

As a gamer for life, I've watched many things come and go. My controller has changed color and shape many times, along with my console. A fan of action RPGs and the like, I'm always willing to give a good game the chance to impress me. || Editor-In-Chief || @GamingMistress ||

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