18
New
Stories

egmnow
My Games
New Games
Top Games


Subscribe

  • 200
    News
  • 200
    Reviews
  • 126
    Previews
  • 200
    Features
  • 200
    Video
  • Images
  • Podcasts
  • Other
  •  
  • More
  • 3K
    Subscribers


Tactics in First And Third Person Shooters Are Dying

By
Posted on June 7, 2012 AT 09:23am

I had a random thought that has been stuck in my head for a few weeks now and I figured I’d share it finally. This is being written off the assumption that people have heard and/or played Call of Duty. Now I understand that CoD has always been an accessible arcade shooter, but where have the strategic planning of maneuvering around areas to tag and bag your enemies gone? I was going to take a shot at realism for the game, but as I just said the multiplayer was designed as an arcade type shooter. Last I’d checked, I don’t see soldiers in the army running headfirst with a sniper rifle and using it as if it were a single shot assault rifle. But back to my original thought: where have the tactics gone?

Small example: I played in Ghost Recon’s beta a little while back and I have to say it was an amazing experience. You could duck around corners, have UAV trackers, you had three different classes and abilities to choose from, nice environments, multiple entries to get closer to your enemy and/or capture objectives. The list can go on and on, but it felt wonderful to play a tactical shooter again. Things were wonderful until the plague set in… the Call of Duty plague. Instead of moving as a group, you have many people lone wolfing it. Were there any type of communications to mark out the opposition and move accordingly? No, that was absent. I even saw some trying to do some quickscoping and all I could really think was, “Really?”.

Mind you, I still do fairly well in most of these matches, normally sitting in 1st or 2nd place on my team (winning or losing), but I have that feeling like it’s not really satisfying anymore. Ever since Modern Warfare 2, it’s like the plague has spread into most gamers’ minds. It’s also because of that, no one communicates for a tactic oriented game. It seems like the base tactic for any shooter is rush in, kill people, probably die somewhere along the line, rinse and repeat; the other tactic being to camp in this one spot and wait for the enemy players to roam around to said spot. Now, am I bashing those two generic tactics? No, however when you are in a TEAM oriented game, I would expect the TEAM to work TOGETHER. If that wasn’t the case, they could have popped in a free for all match and let the others who want to work in a group. Game modes like Team Deathmatch are understandable, but other games like Capture the Flag or Domination types, where they require teamwork, it still seems the CoD plague prevails on all fronts of FPSs.

Final Opinion on Tactics Dying in First/Third person shooters:

Tactics are seemingly nonexistent in games nowadays. Correct me if I’m wrong, but for Xbox 360 users, mics come as a standard. A lot of the time you see people without them, or with them on and just stay within their own clicks. That’s fine. I’m somewhat guilty of it myself but on the other hand, for tactical shooters, I would expect the team to rely information back to me. I didn’t walk in to be a one man army like I’ve been forced to do over the years. Don’t get me wrong, I’ve honed my skills to where I’ll be fine without the team helping, but still, doesn’t hurt to have some tactics or something planned as a team.





EGM MEDIA, LLC
8840 Wilshire Blvd.,
Third Floor,
Beverly Hills, CA 90211
egm

© 2014 EGM Media LLC. All rights reserved. Trademarks belong to their respective owners.
Website Interface © 2012 EGM Digital Media, LLC.