Posted on July 17, 2013 AT 03:36pm
With the typical RPG game you expect to have steroid-packed heroes and enemies mixed with the end of the world scenario, right? Time and Eternity does not necessarily follow that recipe that fans of the genre are familiar with. I am not saying it is a bad thing but it will throw players for a curve. The game is centered around young love, acceptance and an oversexed young man turned dragon. You are a princess and quite simply, you are trying to get married. However, your wedding is continually being interrupted but the assignation of your intended. Now you must travel back in time to prevent each assassination attempt, or success, on your husband-to-be from happening. You are the princess and you must save your knight in distress.
The graphical style is pure anime. The wide eyes, overly slender beautiful but well endowed young ladies and the youthful handsome knight. Even the cute little dragon sprite reminds one of something along the line of a Pokemon. The style makes the cut scenes rather enjoyable to sit through and the bright colors and detailed backgrounds contribute to the sense of this being more like a fairy tale rather than a battle for your life. The travel graphics take a little getting used to. You get the sense of your character moving towards something while at the same time, the foreground is moving towards you. It is a very strange sensation at first, but you will adjust to it fairly quickly.
Combat is also atypical for the JRPG genre and it really shines. You will not be collecting companions along your travels and creating a combat party. It will just be you and your dragon sprite. There are times when you will take on a group of enemies but you will only have to confront them one at a time. The whole game is pretty much one-on-one combat. Timing and recognizing patterns will be the key to defeating the most difficult of bosses. All your skills are just a button mash away. Dodging, item use and “time magic” are all easily accessible from the bumpers. The combat controls are extremely compact and not so complicated you will need to jot down notes to remember everything.
The story is enticing and you will find yourself driven by sheer curiosity to play through to the end. There are the typical side missions though most are fetch quests and some will repeat in each areas. You will always find the kid that cannot contain their hamsters and the castle cook will always send you out to kill monsters for rare ingredients. Other side missions involve defeating enemies to collect a certain number of items. While this may sounds tedious, and I admit I want to smack the kid with the hamsters, it is a big improvement to the leveling up system than the usual forced grinding that most JRPGs make players do. I made sure to do all side missions before attempting to take on bosses and not once did I feel outmatched. It is a pretty balanced system. There will be a point when you will find most weapons useless, or nearly so, and you will need to use more magic to conquer them so be sure to try out all your “spells” and find the combination that works best for your combat style.
In all honesty, when I started playing Time and Eternity, I was not at all impressed. The tutorial section, first 30 minutes or so, was so ridiculous and boring I was very apprehensive about what I was playing. That being said, once I got past that section, the game really began to shine. Time and Eternity never quite reached “greatness”. It is a lovely JRPG with a wonderful style and some new twists but it fell short of being perfect. It is not the type or game that will draw in players that are not already fans of the genre and die hard fans might be turned off by the retro feel of the art style. All in all, it is a nice game and if you are a gamer with the patience to get through the intro, it has a lot to enjoy.
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